NazaraEngine/src/Nazara/Renderer/HardwareBuffer.cpp

180 lines
5.1 KiB
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/HardwareBuffer.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <cstring>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace
{
using LockRoutine = nzUInt8* (*)(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
nzUInt8* LockBuffer(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
NazaraUnused(size);
if (access == nzBufferAccess_DiscardAndWrite)
{
GLint bufSize;
glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_SIZE, &bufSize);
GLint bufUsage;
glGetBufferParameteriv(NzOpenGL::BufferTargetBinding[type], GL_BUFFER_USAGE, &bufUsage);
// On discard le buffer
glBufferData(NzOpenGL::BufferTargetBinding[type], bufSize, nullptr, bufUsage);
}
void* ptr = glMapBuffer(NzOpenGL::BufferTarget[type], NzOpenGL::BufferLock[access]);
if (ptr)
return reinterpret_cast<nzUInt8*>(ptr) + offset;
else
return nullptr;
}
nzUInt8* LockBufferRange(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
return reinterpret_cast<nzUInt8*>(glMapBufferRange(NzOpenGL::BufferTarget[type], offset, size, NzOpenGL::BufferLockRange[access]));
}
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size);
LockRoutine mapBuffer = LockBufferFirstRun;
nzUInt8* LockBufferFirstRun(nzBufferType type, nzBufferAccess access, unsigned int offset, unsigned int size)
{
if (glMapBufferRange)
mapBuffer = LockBufferRange;
else
mapBuffer = LockBuffer;
return mapBuffer(type, access, offset, size);
}
}
NzHardwareBuffer::NzHardwareBuffer(NzBuffer* parent, nzBufferType type) :
m_type(type),
m_parent(parent)
{
}
NzHardwareBuffer::~NzHardwareBuffer() = default;
void NzHardwareBuffer::Bind()
{
#ifdef NAZARA_DEBUG
if (NzContext::GetCurrent() == nullptr)
{
NazaraError("No active context");
return;
}
#endif
glBindBuffer(NzOpenGL::BufferTarget[m_type], m_buffer);
}
bool NzHardwareBuffer::Create(unsigned int size, nzBufferUsage usage)
{
NzContext::EnsureContext();
m_buffer = 0;
glGenBuffers(1, &m_buffer);
NzOpenGL::BindBuffer(m_type, m_buffer);
glBufferData(NzOpenGL::BufferTarget[m_type], size, nullptr, NzOpenGL::BufferUsage[usage]);
return true;
}
void NzHardwareBuffer::Destroy()
{
NzContext::EnsureContext();
NzOpenGL::DeleteBuffer(m_type, m_buffer);
}
bool NzHardwareBuffer::Fill(const void* data, unsigned int offset, unsigned int size, bool forceDiscard)
{
NzContext::EnsureContext();
unsigned int totalSize = m_parent->GetSize();
if (!forceDiscard)
forceDiscard = (size == totalSize);
NzOpenGL::BindBuffer(m_type, m_buffer);
// http://www.opengl.org/wiki/Vertex_Specification_Best_Practices
if (forceDiscard)
glBufferData(NzOpenGL::BufferTarget[m_type], totalSize, nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
// Il semblerait que glBuffer(Sub)Data soit plus performant que glMapBuffer(Range) en dessous d'un certain seuil
// http://www.stevestreeting.com/2007/03/17/glmapbuffer-vs-glbuffersubdata-the-return/
if (size < 32*1024)
glBufferSubData(NzOpenGL::BufferTarget[m_type], offset, size, data);
else
{
nzUInt8* ptr = mapBuffer(m_type, (forceDiscard) ? nzBufferAccess_DiscardAndWrite : nzBufferAccess_WriteOnly, offset, size);
if (!ptr)
{
NazaraError("Failed to map buffer");
return false;
}
std::memcpy(ptr, data, size);
if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
{
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
glBufferData(NzOpenGL::BufferTarget[m_type], totalSize, nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]);
return false;
}
}
return true;
}
bool NzHardwareBuffer::IsHardware() const
{
return true;
}
void* NzHardwareBuffer::Map(nzBufferAccess access, unsigned int offset, unsigned int size)
{
NzContext::EnsureContext();
NzOpenGL::BindBuffer(m_type, m_buffer);
if (access == nzBufferAccess_DiscardAndWrite)
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetUsage()]); // Discard
return mapBuffer(m_type, access, offset, size);
}
bool NzHardwareBuffer::Unmap()
{
NzContext::EnsureContext();
NzOpenGL::BindBuffer(m_type, m_buffer);
if (glUnmapBuffer(NzOpenGL::BufferTarget[m_type]) != GL_TRUE)
{
glBufferData(NzOpenGL::BufferTarget[m_type], m_parent->GetSize(), nullptr, NzOpenGL::BufferUsage[m_parent->GetStorage()]);
// Une erreur rare est survenue, nous devons réinitialiser le buffer
NazaraError("Failed to unmap buffer, reinitialising content... (OpenGL error : 0x" + NzString::Number(glGetError(), 16) + ')');
return false;
}
return true;
}