-Added Forward, left and up vector (Vector3) -Added Matrix4::ConcatenateAffine shortcut -Added Quaternion::GetInverse() and Quaternion::Inverse() -Added Resource listeners -Added Depth and stencil pixel formats -All enums now have an ending "max" entry -Animation/Mesh::Add[Sequence/Skin/SubMesh] now returns a boolean -Contexts are now resources -Enhanced AnimatedMesh demo -Fixed MD2 facing -Fixed Vector3::CrossProduct -Made Resource thread-safe -Made OpenGL translation table global -Many bugfixes -MLT will now write malloc failure to the log -Most of the strcpy were replaced with faster memcpy -Occlusion queries availability is now always tested -OpenGL-related includes now requires NAZARA_RENDERER_OPENGL to be defined to have any effect -Pixel formats now have a type -Renamed RenderTarget::IsValid to IsRenderable -Renamed Quaternion::GetNormalized() to GetNormal() -Renamed Texture::Bind() to Prepare() -Renamed VectorX::Make[Ceil|Floor] to Maximize/Minimize -Removed MATH_MATRIX_COLUMN_MAJOR option (all matrices are column-major) -Removed RENDERER_ACTIVATE_RENDERWINDOW_ON_CREATION option (Render windows are active upon their creation) Former-commit-id: 0d1da1e32c156a958221edf04a5315c75b354450
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RESOURCE_HPP
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#define NAZARA_RESOURCE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <set>
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#if NAZARA_CORE_THREADSAFE && NAZARA_THREADSAFETY_RESOURCE
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#include <Nazara/Core/ThreadSafety.hpp>
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#else
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#include <Nazara/Core/ThreadSafetyOff.hpp>
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#endif
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class NzResourceListener;
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struct NzResourceEntry
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{
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NzResourceEntry(NzResourceListener* resourceListener, int i = 0) :
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listener(resourceListener),
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index(i)
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{
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}
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bool operator<(const NzResourceEntry& rhs) const
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{
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return listener < rhs.listener;
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}
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NzResourceListener* listener;
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int index;
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};
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class NAZARA_API NzResource
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{
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public:
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NzResource(bool persistent = true);
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NzResource(const NzResource& resource);
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virtual ~NzResource();
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void AddResourceListener(NzResourceListener* listener, int index = 0) const;
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void AddResourceReference() const;
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bool IsPersistent() const;
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void RemoveResourceListener(NzResourceListener* listener) const;
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void RemoveResourceReference() const;
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void SetPersistent(bool persistent = true);
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protected:
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void NotifyCreated();
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void NotifyDestroy();
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private:
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void EnsureResourceListenerUpdate() const;
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NazaraMutexAttrib(m_mutex, mutable)
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// Je fais précéder le nom par 'resource' pour éviter les éventuels conflits de noms
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mutable std::set<NzResourceEntry> m_resourceListeners;
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mutable std::set<NzResourceEntry> m_resourceListenersCache;
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mutable bool m_resourceListenerUpdated;
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bool m_resourcePersistent;
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mutable unsigned int m_resourceReferenceCount;
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};
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#endif // NAZARA_RESOURCE_HPP
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