82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#ifndef NAZARA_RENDERQUEUE_HPP
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#define NAZARA_RENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <map>
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#include <vector>
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class NzDrawable;
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class NzLight;
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class NzMaterial;
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class NzModel;
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class NzSkeletalMesh;
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class NzStaticMesh;
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class NAZARA_API NzRenderQueue
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{
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public:
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NzRenderQueue() = default;
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~NzRenderQueue() = default;
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void Clear();
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struct SkeletalData
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{
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NzMatrix4f transformMatrix;
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///TODO: Déplacer vers un container séparé qui ne serait pas sujet à Clear();
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std::vector<NzMeshVertex> skinnedVertices;
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};
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struct TransparentModel
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{
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NzMatrix4f transformMatrix;
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NzMaterial* material;
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};
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struct TransparentSkeletalModel : public TransparentModel
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{
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///TODO: Déplacer vers un container séparé qui ne serait pas sujet à Clear();
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std::vector<NzMeshVertex> skinnedVertices;
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};
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struct TransparentStaticModel : public TransparentModel
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{
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NzStaticMesh* mesh;
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};
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struct MaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct SkeletalMeshComparator
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{
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bool operator()(const NzSkeletalMesh* subMesh1, const NzSkeletalMesh* subMesh2);
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};
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struct StaticMeshComparator
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{
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bool operator()(const NzStaticMesh* subMesh1, const NzStaticMesh* subMesh2);
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};
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typedef std::map<NzSkeletalMesh*, std::vector<SkeletalData>, SkeletalMeshComparator> SkeletalMeshContainer;
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typedef std::map<NzStaticMesh*, std::vector<NzMatrix4f>, StaticMeshComparator> StaticMeshContainer;
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std::map<NzMaterial*, SkeletalMeshContainer, MaterialComparator> visibleSkeletalModels;
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std::map<NzMaterial*, StaticMeshContainer, MaterialComparator> visibleStaticModels;
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std::vector<TransparentSkeletalModel> visibleTransparentSkeletalModels;
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std::vector<TransparentStaticModel> visibleTransparentStaticModels;
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std::vector<const NzDrawable*> otherDrawables;
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std::vector<const NzLight*> directionnalLights;
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std::vector<const NzLight*> visibleLights;
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};
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#endif // NAZARA_RENDERQUEUE_HPP
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