NazaraEngine/tests/UnitTests/Engine/Audio/MusicTest.cpp

110 lines
3.7 KiB
C++

#include <Nazara/Audio/Audio.hpp>
#include <Nazara/Audio/Music.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <chrono>
#include <thread>
std::filesystem::path GetAssetDir();
SCENARIO("Music", "[AUDIO][MUSIC]")
{
GIVEN("A music")
{
Nz::Music music;
WHEN("We load our music")
{
REQUIRE(music.OpenFromFile(GetAssetDir() / "Audio/The_Brabanconne.ogg"));
THEN("We can ask the informations of the file")
{
CHECK(music.GetDuration() == 63059); // 1 min 03 = 63s = 63000ms
CHECK(music.GetFormat() == Nz::AudioFormat::I16_Stereo);
CHECK(music.GetPlayingOffset() == 0);
CHECK(music.GetSampleCount() <= 64 * 44100 * 2); // * 2 (stereo)
CHECK(music.GetSampleCount() >= 63 * 44100 * 2); // * 2 (stereo)
CHECK(music.GetSampleRate() == 44100 /* Hz */);
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK_FALSE(music.IsLooping());
CHECK(music.IsSpatializationEnabled());
CHECK(music.GetMinDistance() == 1.f);
CHECK(music.GetPitch() == 1.f);
CHECK(music.GetPlayingOffset() == 0);
CHECK(music.GetPosition() == Nz::Vector3f::Zero());
CHECK(music.GetVelocity() == Nz::Vector3f::Zero());
CHECK(music.GetVolume() == 1.f);
}
THEN("We can play it and get the time offset")
{
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(0.f);
music.Play();
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
std::this_thread::sleep_for(std::chrono::seconds(1));
CHECK(music.GetPlayingOffset() >= 950);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetPlayingOffset() <= 1500);
music.SetPlayingOffset(4200);
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() >= 4150);
CHECK(music.GetPlayingOffset() < 4500);
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
music.Pause();
Nz::UInt32 playingOffset = music.GetPlayingOffset();
CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Paused);
CHECK(music.GetPlayingOffset() == playingOffset);
music.SetPlayingOffset(3500);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetPlayingOffset() == 3500);
music.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() >= 3650);
AND_WHEN("We let the sound stop by itself")
{
REQUIRE(music.GetDuration() == 63059);
music.SetPlayingOffset(62900);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.GetPlayingOffset() == 0);
music.SetPlayingOffset(64000);
music.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() < 100);
music.Stop();
music.SetPlayingOffset(62900);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(music.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(music.GetPlayingOffset() == 0); //< playing offset has no effect until Play()
AND_WHEN("We enable looping")
{
music.EnableLooping(true);
CHECK(music.IsLooping());
music.Play();
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() >= 62900);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(music.GetStatus() == Nz::SoundStatus::Playing);
CHECK(music.GetPlayingOffset() < 300);
}
}
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
}
}
}
}