NazaraEngine/tests/UnitTests/Engine/Audio/SoundTest.cpp

96 lines
3.0 KiB
C++

#include <Nazara/Audio/Audio.hpp>
#include <Nazara/Audio/Sound.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <chrono>
#include <thread>
std::filesystem::path GetAssetDir();
SCENARIO("Sound", "[AUDIO][SOUND]")
{
GIVEN("A sound")
{
Nz::Sound sound;
WHEN("We load our sound")
{
REQUIRE(sound.LoadFromFile(GetAssetDir() / "Audio/Cat.flac"));
THEN("We can ask the informations of the file")
{
CHECK(sound.GetDuration() == 8192);
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK_FALSE(sound.IsLooping());
CHECK(sound.IsPlayable());
CHECK(sound.IsSpatializationEnabled());
CHECK(sound.GetMinDistance() == 1.f);
CHECK(sound.GetPitch() == 1.f);
CHECK(sound.GetPlayingOffset() == 0);
CHECK(sound.GetPosition() == Nz::Vector3f::Zero());
CHECK(sound.GetVelocity() == Nz::Vector3f::Zero());
CHECK(sound.GetVolume() == 1.f);
}
THEN("We can play it and get the time offset")
{
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(0.f);
sound.Play();
std::this_thread::sleep_for(std::chrono::seconds(1));
CHECK(sound.GetPlayingOffset() >= 950);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetPlayingOffset() <= 1500);
sound.Pause();
Nz::UInt32 playingOffset = sound.GetPlayingOffset();
CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Paused);
CHECK(sound.GetPlayingOffset() == playingOffset);
sound.SetPlayingOffset(3500);
CHECK(sound.GetPlayingOffset() == 3500);
sound.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetPlayingOffset() >= 1650);
AND_WHEN("We let the sound stop by itself")
{
REQUIRE(sound.GetDuration() == 8192);
sound.SetPlayingOffset(8000);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(sound.GetPlayingOffset() == 0);
sound.SetPlayingOffset(9000);
sound.Play();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
sound.Stop();
sound.SetPlayingOffset(8000);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(sound.GetStatus() == Nz::SoundStatus::Stopped);
CHECK(sound.GetPlayingOffset() == 0); //< playing offset has no effect until Play()
AND_WHEN("We enable looping")
{
sound.EnableLooping(true);
CHECK(sound.IsLooping());
sound.Play();
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
CHECK(sound.GetPlayingOffset() >= 8000);
std::this_thread::sleep_for(std::chrono::milliseconds(300));
CHECK(sound.GetStatus() == Nz::SoundStatus::Playing);
CHECK(sound.GetPlayingOffset() < 300);
}
}
Nz::Audio::Instance()->GetDefaultDevice()->SetGlobalVolume(100.f);
}
}
}
}