NazaraEngine/tests/UnitTests/Engine/Network/TCPTest.cpp

66 lines
1.7 KiB
C++

#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/NetPacket.hpp>
#include <Nazara/Network/TcpClient.hpp>
#include <Nazara/Network/TcpServer.hpp>
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <chrono>
#include <thread>
SCENARIO("TCP", "[NETWORK][TCP]")
{
GIVEN("Two TCP, one client, one server")
{
Nz::TcpServer server;
server.EnableBlocking(false);
REQUIRE(server.Listen(Nz::NetProtocol::IPv4, 0) == Nz::SocketState::Bound);
Nz::IpAddress serverIP(Nz::IpAddress::LoopbackIpV4.ToIPv4(), server.GetBoundPort());
REQUIRE(serverIP.IsValid());
Nz::TcpClient client;
CHECK(client.WaitForConnected(100) == Nz::SocketState::NotConnected);
REQUIRE(client.Connect(serverIP) == Nz::SocketState::Connecting);
Nz::IpAddress clientIP = client.GetRemoteAddress();
CHECK(clientIP.IsValid());
REQUIRE(client.WaitForConnected(100) == Nz::SocketState::Connected);
CHECK(client.IsBlockingEnabled());
CHECK_FALSE(client.IsKeepAliveEnabled());
CHECK_FALSE(client.IsLowDelayEnabled());
CHECK(client.QueryReceiveBufferSize() > 0);
CHECK(client.QuerySendBufferSize() > 0);
Nz::TcpClient serverToClient;
REQUIRE(server.AcceptClient(&serverToClient));
WHEN("We send data from client")
{
CHECK(serverToClient.EndOfStream());
Nz::NetPacket packet(1);
Nz::Vector3f vector123(1.f, 2.f, 3.f);
packet << vector123;
REQUIRE(client.SendPacket(packet));
std::this_thread::yield();
THEN("We should get it on the server")
{
CHECK(!serverToClient.EndOfStream());
Nz::NetPacket resultPacket;
REQUIRE(serverToClient.ReceivePacket(&resultPacket));
Nz::Vector3f result;
resultPacket >> result;
CHECK(result == vector123);
}
}
}
}