358 lines
7.4 KiB
C++
358 lines
7.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Audio/Audio.hpp>
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#include <Nazara/Audio/Config.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Audio/OpenAL.hpp>
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <Nazara/Audio/Formats/sndfileLoader.hpp>
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#include <Nazara/Core/CallOnExit.hpp>
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#include <Nazara/Core/Core.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Log.hpp>
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#include <stdexcept>
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#include <Nazara/Audio/Debug.hpp>
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namespace Nz
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{
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/*!
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* \ingroup audio
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* \class Nz::Audio
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* \brief Audio class that represents the module initializer of Audio
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*/
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Audio::Audio(Config /*config*/) :
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ModuleBase("Audio", this)
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{
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// Initialisation of OpenAL
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if (!OpenAL::Initialize())
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throw std::runtime_error("failed to initialize OpenAL");
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// Definition of the orientation by default
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SetListenerDirection(Vector3f::Forward());
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// Loaders
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m_soundBufferLoader.RegisterLoader(Loaders::GetSoundBufferLoader_sndfile());
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m_soundStreamLoader.RegisterLoader(Loaders::GetSoundStreamLoader_sndfile());
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}
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Audio::~Audio()
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{
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OpenAL::Uninitialize();
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}
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/*!
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* \brief Gets the format of the audio
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* \return AudioFormat Enumeration type for the format
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*
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* \param channelCount Number of channels
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*
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* \remark Produces a NazaraError if the number of channels is erroneous (3 or 5) and AudioFormat_Unknown is returned
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*/
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AudioFormat Audio::GetAudioFormat(unsigned int channelCount) const
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{
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switch (channelCount)
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{
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case 1:
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case 2:
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case 4:
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case 6:
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case 7:
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case 8:
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return static_cast<AudioFormat>(channelCount);
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default:
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NazaraError("Invalid channel count: " + NumberToString(channelCount));
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return AudioFormat_Unknown;
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}
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}
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/*!
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* \brief Gets the factor of the doppler effect
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* \return Global factor of the doppler effect
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*/
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float Audio::GetDopplerFactor() const
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{
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return alGetFloat(AL_DOPPLER_FACTOR);
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}
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/*!
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* \brief Gets the global volume
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* \return Float between [0, inf) with 100.f being the default
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*/
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float Audio::GetGlobalVolume() const
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{
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ALfloat gain = 0.f;
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alGetListenerf(AL_GAIN, &gain);
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return gain * 100.f;
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}
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/*!
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* \brief Gets the direction of the listener
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* \return Direction of the listener, in front of the listener
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*
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* \see GetListenerRotation
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*/
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Vector3f Audio::GetListenerDirection() const
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{
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ALfloat orientation[6];
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alGetListenerfv(AL_ORIENTATION, orientation);
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return Vector3f(orientation[0], orientation[1], orientation[2]);
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}
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/*!
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* \brief Gets the position of the listener
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* \return Position of the listener
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*
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* \see GetListenerVelocity
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*/
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Vector3f Audio::GetListenerPosition() const
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{
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Vector3f position;
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alGetListenerfv(AL_POSITION, &position.x);
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return position;
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}
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/*!
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* \brief Gets the rotation of the listener
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* \return Rotation of the listener
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*/
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Quaternionf Audio::GetListenerRotation() const
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{
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ALfloat orientation[6];
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alGetListenerfv(AL_ORIENTATION, orientation);
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Vector3f forward(orientation[0], orientation[1], orientation[2]);
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return Quaternionf::RotationBetween(Vector3f::Forward(), forward);
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}
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/*!
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* \brief Gets the velocity of the listener
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* \return Velocity of the listener
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*
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* \see GetListenerPosition
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*/
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Vector3f Audio::GetListenerVelocity() const
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{
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Vector3f velocity;
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alGetListenerfv(AL_VELOCITY, &velocity.x);
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return velocity;
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}
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/*!
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* \brief Gets the default SoundBuffer loader
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* \return A reference to the default SoundBuffer loader
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*/
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SoundBufferLoader& Audio::GetSoundBufferLoader()
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{
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return m_soundBufferLoader;
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}
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/*!
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* \brief Gets the default SoundBuffer loader
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* \return A constant reference to the default SoundBuffer loader
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*/
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const SoundBufferLoader& Audio::GetSoundBufferLoader() const
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{
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return m_soundBufferLoader;
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}
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/*!
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* \brief Gets the default SoundStream loader
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* \return A reference to the default SoundStream loader
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*/
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SoundStreamLoader& Audio::GetSoundStreamLoader()
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{
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return m_soundStreamLoader;
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}
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/*!
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* \brief Gets the default SoundStream loader
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* \return A constant reference to the default SoundStream loader
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*/
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const SoundStreamLoader& Audio::GetSoundStreamLoader() const
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{
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return m_soundStreamLoader;
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}
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/*!
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* \brief Gets the speed of sound
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* \return Speed of sound
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*/
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float Audio::GetSpeedOfSound() const
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{
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return alGetFloat(AL_SPEED_OF_SOUND);
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}
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/*!
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* \brief Checks whether the format is supported by the engine
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* \return true if it is the case
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*
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* \param format Format to check
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*/
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bool Audio::IsFormatSupported(AudioFormat format) const
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{
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if (format == AudioFormat_Unknown)
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return false;
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return OpenAL::AudioFormat[format] != 0;
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}
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/*!
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* \brief Sets the factor of the doppler effect
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*
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* \param dopplerFactor Global factor of the doppler effect
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*/
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void Audio::SetDopplerFactor(float dopplerFactor)
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{
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alDopplerFactor(dopplerFactor);
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}
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/*!
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* \brief Sets the global volume
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*
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* \param volume Float between [0, inf) with 100.f being the default
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*/
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void Audio::SetGlobalVolume(float volume)
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{
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alListenerf(AL_GAIN, volume * 0.01f);
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}
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/*!
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* \brief Sets the direction of the listener
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*
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* \param direction Direction of the listener, in front of the listener
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*
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* \see SetListenerDirection, SetListenerRotation
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*/
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void Audio::SetListenerDirection(const Vector3f& direction)
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{
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Vector3f up = Vector3f::Up();
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ALfloat orientation[6] =
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{
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direction.x, direction.y, direction.z,
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up.x, up.y, up.z
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};
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alListenerfv(AL_ORIENTATION, orientation);
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}
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/*!
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* \brief Sets the direction of the listener
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*
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* \param (dirX, dirY, dirZ) Direction of the listener, in front of the listener
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*
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* \see SetListenerDirection, SetListenerRotation
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*/
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void Audio::SetListenerDirection(float dirX, float dirY, float dirZ)
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{
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Vector3f up = Vector3f::Up();
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ALfloat orientation[6] =
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{
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dirX, dirY, dirZ,
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up.x, up.y, up.z
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};
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alListenerfv(AL_ORIENTATION, orientation);
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}
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/*!
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* \brief Sets the position of the listener
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*
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* \param position Position of the listener
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*
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* \see SetListenerVelocity
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*/
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void Audio::SetListenerPosition(const Vector3f& position)
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{
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alListenerfv(AL_POSITION, &position.x);
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}
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/*!
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* \brief Sets the position of the listener
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*
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* \param (x, y, z) Position of the listener
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*
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* \see SetListenerVelocity
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*/
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void Audio::SetListenerPosition(float x, float y, float z)
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{
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alListener3f(AL_POSITION, x, y, z);
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}
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/*!
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* \brief Sets the rotation of the listener
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*
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* \param rotation Rotation of the listener
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*/
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void Audio::SetListenerRotation(const Quaternionf& rotation)
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{
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Vector3f forward = rotation * Vector3f::Forward();
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Vector3f up = Vector3f::Up();
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ALfloat orientation[6] =
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{
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forward.x, forward.y, forward.z,
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up.x, up.y, up.z
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};
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alListenerfv(AL_ORIENTATION, orientation);
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}
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/*!
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* \brief Sets the velocity of the listener
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*
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* \param velocity Velocity of the listener
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*
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* \see SetListenerPosition
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*/
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void Audio::SetListenerVelocity(const Vector3f& velocity)
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{
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alListenerfv(AL_VELOCITY, &velocity.x);
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}
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/*!
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* \brief Sets the velocity of the listener
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*
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* \param (velX, velY, velZ) Velocity of the listener
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*
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* \see SetListenerPosition
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*/
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void Audio::SetListenerVelocity(float velX, float velY, float velZ)
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{
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alListener3f(AL_VELOCITY, velX, velY, velZ);
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}
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/*!
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* \brief Sets the speed of sound
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*
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* \param speed Speed of sound
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*/
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void Audio::SetSpeedOfSound(float speed)
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{
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alSpeedOfSound(speed);
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}
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Audio* Audio::s_instance = nullptr;
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}
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