NazaraEngine/src/Nazara/Renderer/Texture.cpp

1348 lines
32 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Core/CallOnExit.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Renderer/Context.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <memory>
#include <stdexcept>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
struct TextureImpl
{
GLuint id;
ImageType type;
PixelFormatType format;
UInt8 levelCount;
bool mipmapping = false;
bool mipmapsUpdated = true;
unsigned int depth;
unsigned int height;
unsigned int width;
};
namespace
{
inline unsigned int GetLevelSize(unsigned int size, UInt8 level)
{
// Contrairement à la classe Image, un appel à GetLevelSize(0, level) n'est pas possible
return std::max(size >> level, 1U);
}
inline void SetUnpackAlignement(UInt8 bpp)
{
if (bpp % 8 == 0)
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
else if (bpp % 4 == 0)
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
else if (bpp % 2 == 0)
glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
else
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
}
Texture::Texture(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth, UInt8 levelCount)
{
ErrorFlags flags(ErrorFlag_ThrowException);
Create(type, format, width, height, depth, levelCount);
}
Texture::Texture(const Image& image)
{
ErrorFlags flags(ErrorFlag_ThrowException);
LoadFromImage(image);
}
Texture::~Texture()
{
OnTextureRelease(this);
Destroy();
Renderer::OnTextureReleased(this); ///TODO: Gets rid of this
}
bool Texture::Create(ImageType type, PixelFormatType format, unsigned int width, unsigned int height, unsigned int depth, UInt8 levelCount)
{
Destroy();
#if NAZARA_RENDERER_SAFE
if (!IsTypeSupported(type))
{
NazaraError("Texture's type not supported");
return false;
}
if (!PixelFormat::IsValid(format))
{
NazaraError("Invalid pixel format");
return false;
}
if (!IsFormatSupported(format))
{
NazaraError("Texture's format not supported");
return false;
}
if (width == 0)
{
NazaraError("Width must be at least 1 (0)");
return false;
}
if (height == 0)
{
NazaraError("Height must be at least 1 (0)");
return false;
}
if (depth == 0)
{
NazaraError("Depth must be at least 1 (0)");
return false;
}
switch (type)
{
case ImageType_1D:
if (height > 1)
{
NazaraError("One dimensional texture's height must be 1");
return false;
}
if (depth > 1)
{
NazaraError("1D textures must be 1 deep");
return false;
}
break;
case ImageType_1D_Array:
case ImageType_2D:
if (depth > 1)
{
NazaraError("2D textures must be 1 deep");
return false;
}
break;
case ImageType_2D_Array:
case ImageType_3D:
break;
case ImageType_Cubemap:
if (depth > 1)
{
NazaraError("Cubemaps must be 1 deep");
return false;
}
if (width != height)
{
NazaraError("Cubemaps must have square dimensions");
return false;
}
break;
}
#endif
Context::EnsureContext();
if (IsMipmappingSupported())
levelCount = std::min(levelCount, Image::GetMaxLevel(width, height, depth));
else if (levelCount > 1)
{
NazaraWarning("Mipmapping not supported, reducing level count to 1");
levelCount = 1;
}
m_impl = new TextureImpl;
m_impl->depth = depth;
m_impl->format = format;
m_impl->height = height;
m_impl->levelCount = levelCount;
m_impl->type = type;
m_impl->width = width;
glGenTextures(1, &m_impl->id);
OpenGL::BindTexture(m_impl->type, m_impl->id);
// En cas d'erreur (sortie prématurée), on détruit la texture
CallOnExit onExit([this]()
{
Destroy();
});
// On précise le nombre de mipmaps avant la spécification de la texture
// https://www.opengl.org/wiki/Hardware_specifics:_NVidia
SetMipmapRange(0, m_impl->levelCount-1);
if (m_impl->levelCount > 1U)
EnableMipmapping(true);
// Vérification du support par la carte graphique (texture proxy)
if (!CreateTexture(true))
{
NazaraError("Texture's parameters not supported by driver");
return false;
}
// Création de la texture
if (!CreateTexture(false))
{
NazaraError("Failed to create texture");
return false;
}
onExit.Reset();
return true;
}
void Texture::Destroy()
{
if (m_impl)
{
OnTextureDestroy(this);
Context::EnsureContext();
OpenGL::DeleteTexture(m_impl->id);
delete m_impl;
m_impl = nullptr;
}
}
bool Texture::Download(Image* image) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (!image)
{
NazaraError("Image must be valid");
return false;
}
#endif
OpenGL::Format format;
if (!OpenGL::TranslateFormat(m_impl->format, &format, OpenGL::FormatType_Texture))
{
NazaraError("Failed to get OpenGL format");
return false;
}
if (!image->Create(m_impl->type, m_impl->format, m_impl->width, m_impl->height, m_impl->depth, m_impl->levelCount))
{
NazaraError("Failed to create image");
return false;
}
// Téléchargement...
OpenGL::BindTexture(m_impl->type, m_impl->id);
for (UInt8 level = 0; level < m_impl->levelCount; ++level)
glGetTexImage(OpenGL::TextureTarget[m_impl->type], level, format.dataFormat, format.dataType, image->GetPixels(0, 0, 0, level));
return true;
}
bool Texture::EnableMipmapping(bool enable)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
#endif
if (!IsMipmappingSupported())
{
NazaraError("Mipmapping not supported");
return false;
}
if (m_impl->levelCount == 1) // Transformation d'une texture sans mipmaps vers une texture avec mipmaps
{
///FIXME: Est-ce que cette opération est seulement possible ?
m_impl->levelCount = Image::GetMaxLevel(m_impl->width, m_impl->height, m_impl->depth);
SetMipmapRange(0, m_impl->levelCount-1);
}
if (!m_impl->mipmapping && enable)
m_impl->mipmapsUpdated = false;
m_impl->mipmapping = enable;
return true;
}
void Texture::EnsureMipmapsUpdate() const
{
if (m_impl->mipmapping && !m_impl->mipmapsUpdated)
{
OpenGL::BindTexture(m_impl->type, m_impl->id);
glGenerateMipmap(OpenGL::TextureTarget[m_impl->type]);
m_impl->mipmapsUpdated = true;
}
}
unsigned int Texture::GetDepth(UInt8 level) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return GetLevelSize(m_impl->depth, level);
}
PixelFormatType Texture::GetFormat() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return PixelFormatType_Undefined;
}
#endif
return m_impl->format;
}
unsigned int Texture::GetHeight(UInt8 level) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return GetLevelSize(m_impl->height, level);
}
UInt8 Texture::GetLevelCount() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return m_impl->levelCount;
}
UInt8 Texture::GetMaxLevel() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return Image::GetMaxLevel(m_impl->type, m_impl->width, m_impl->height, m_impl->depth);
}
std::size_t Texture::GetMemoryUsage() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
#endif
unsigned int width = m_impl->width;
unsigned int height = m_impl->height;
unsigned int depth = m_impl->depth;
unsigned int size = 0;
for (unsigned int i = 0; i < m_impl->levelCount; ++i)
{
size += width * height * depth;
if (width > 1)
width >>= 1;
if (height > 1)
height >>= 1;
if (depth > 1)
depth >>= 1;
}
if (m_impl->type == ImageType_Cubemap)
size *= 6;
return size * PixelFormat::GetBytesPerPixel(m_impl->format);
}
std::size_t Texture::GetMemoryUsage(UInt8 level) const
{
#if NAZARA_UTILITY_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
if (level >= m_impl->levelCount)
{
NazaraError("Level out of bounds (" + String::Number(level) + " >= " + String::Number(m_impl->levelCount) + ')');
return 0;
}
#endif
return (GetLevelSize(m_impl->width, level)) *
(GetLevelSize(m_impl->height, level)) *
((m_impl->type == ImageType_Cubemap) ? 6 : GetLevelSize(m_impl->depth, level)) *
PixelFormat::GetBytesPerPixel(m_impl->format);
}
Vector3ui Texture::GetSize(UInt8 level) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return Vector3ui(0, 0, 0);
}
#endif
return Vector3ui(GetLevelSize(m_impl->width, level), GetLevelSize(m_impl->height, level), GetLevelSize(m_impl->depth, level));
}
ImageType Texture::GetType() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return ImageType_2D;
}
#endif
return m_impl->type;
}
unsigned int Texture::GetWidth(UInt8 level) const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return GetLevelSize(m_impl->width, level);
}
bool Texture::HasMipmaps() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
#endif
return m_impl->levelCount > 1;
}
void Texture::InvalidateMipmaps()
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraInternalError("Texture must be valid");
return;
}
#endif
m_impl->mipmapsUpdated = false;
}
bool Texture::IsValid() const
{
return m_impl != nullptr;
}
bool Texture::LoadFromFile(const String& filePath, const ImageParams& params, bool generateMipmaps)
{
Image image;
if (!image.LoadFromFile(filePath, params))
{
NazaraError("Failed to load image");
return false;
}
return LoadFromImage(image, generateMipmaps);
}
bool Texture::LoadFromImage(const Image& image, bool generateMipmaps)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
#endif
// Vive le Copy-On-Write
Image newImage(image);
PixelFormatType format = newImage.GetFormat();
if (!IsFormatSupported(format))
{
///TODO: Sélectionner le format le plus adapté selon les composantes présentes dans le premier format
PixelFormatType newFormat = (PixelFormat::HasAlpha(format)) ? PixelFormatType_BGRA8 : PixelFormatType_BGR8;
NazaraWarning("Format " + PixelFormat::GetName(format) + " not supported, trying to convert it to " + PixelFormat::GetName(newFormat) + "...");
if (PixelFormat::IsConversionSupported(format, newFormat))
{
if (newImage.Convert(newFormat))
{
NazaraWarning("Conversion succeed");
format = newFormat;
}
else
{
NazaraError("Conversion failed");
return false;
}
}
else
{
NazaraError("Conversion not supported");
return false;
}
}
ImageType type = newImage.GetType();
UInt8 levelCount = newImage.GetLevelCount();
if (!Create(type, format, newImage.GetWidth(), newImage.GetHeight(), newImage.GetDepth(), (generateMipmaps) ? 0xFF : levelCount))
{
NazaraError("Failed to create texture");
return false;
}
CallOnExit destroyOnExit([this]()
{
Destroy();
});
if (type == ImageType_Cubemap)
{
for (UInt8 level = 0; level < levelCount; ++level)
{
for (unsigned int i = 0; i <= CubemapFace_Max; ++i)
{
if (!Update(newImage.GetConstPixels(0, 0, i, level), Rectui(0, 0, newImage.GetWidth(level), newImage.GetHeight(level)), i, level))
{
NazaraError("Failed to update texture");
return false;
}
}
}
}
else
{
for (UInt8 level = 0; level < levelCount; ++level)
{
if (!Update(newImage.GetConstPixels(0, 0, 0, level), level))
{
NazaraError("Failed to update texture");
return false;
}
}
}
// Keep resource path info
SetFilePath(image.GetFilePath());
destroyOnExit.Reset();
return true;
}
bool Texture::LoadFromMemory(const void* data, std::size_t size, const ImageParams& params, bool generateMipmaps)
{
Image image;
if (!image.LoadFromMemory(data, size, params))
{
NazaraError("Failed to load image");
return false;
}
return LoadFromImage(image, generateMipmaps);
}
bool Texture::LoadFromStream(Stream& stream, const ImageParams& params, bool generateMipmaps)
{
Image image;
if (!image.LoadFromStream(stream, params))
{
NazaraError("Failed to load image");
return false;
}
return LoadFromImage(image, generateMipmaps);
}
bool Texture::LoadArrayFromFile(const String& filePath, const ImageParams& imageParams, bool generateMipmaps, const Vector2ui& atlasSize)
{
Image cubemap;
if (!cubemap.LoadArrayFromFile(filePath, imageParams, atlasSize))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadArrayFromImage(const Image& image, bool generateMipmaps, const Vector2ui& atlasSize)
{
Image cubemap;
if (!cubemap.LoadArrayFromImage(image, atlasSize))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadArrayFromMemory(const void* data, std::size_t size, const ImageParams& imageParams, bool generateMipmaps, const Vector2ui& atlasSize)
{
Image cubemap;
if (!cubemap.LoadArrayFromMemory(data, size, imageParams, atlasSize))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadArrayFromStream(Stream& stream, const ImageParams& imageParams, bool generateMipmaps, const Vector2ui& atlasSize)
{
Image cubemap;
if (!cubemap.LoadArrayFromStream(stream, imageParams, atlasSize))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadCubemapFromFile(const String& filePath, const ImageParams& imageParams, bool generateMipmaps, const CubemapParams& cubemapParams)
{
Image cubemap;
if (!cubemap.LoadCubemapFromFile(filePath, imageParams, cubemapParams))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadCubemapFromImage(const Image& image, bool generateMipmaps, const CubemapParams& params)
{
Image cubemap;
if (!cubemap.LoadCubemapFromImage(image, params))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadCubemapFromMemory(const void* data, std::size_t size, const ImageParams& imageParams, bool generateMipmaps, const CubemapParams& cubemapParams)
{
Image cubemap;
if (!cubemap.LoadCubemapFromMemory(data, size, imageParams, cubemapParams))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadCubemapFromStream(Stream& stream, const ImageParams& imageParams, bool generateMipmaps, const CubemapParams& cubemapParams)
{
Image cubemap;
if (!cubemap.LoadCubemapFromStream(stream, imageParams, cubemapParams))
{
NazaraError("Failed to load cubemap");
return false;
}
return LoadFromImage(cubemap, generateMipmaps);
}
bool Texture::LoadFaceFromFile(CubemapFace face, const String& filePath, const ImageParams& params)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->type != ImageType_Cubemap)
{
NazaraError("Texture must be a cubemap");
return false;
}
#endif
Image image;
if (!image.LoadFromFile(filePath, params))
{
NazaraError("Failed to load image");
return false;
}
if (!image.Convert(m_impl->format))
{
NazaraError("Failed to convert image to texture format");
return false;
}
unsigned int faceSize = m_impl->width;
if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
{
NazaraError("Image size must match texture face size");
return false;
}
return Update(image, Rectui(0, 0, faceSize, faceSize), face);
}
bool Texture::LoadFaceFromMemory(CubemapFace face, const void* data, std::size_t size, const ImageParams& params)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->type != ImageType_Cubemap)
{
NazaraError("Texture must be a cubemap");
return false;
}
#endif
Image image;
if (!image.LoadFromMemory(data, size, params))
{
NazaraError("Failed to load image");
return false;
}
if (!image.Convert(m_impl->format))
{
NazaraError("Failed to convert image to texture format");
return false;
}
unsigned int faceSize = m_impl->width;
if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
{
NazaraError("Image size must match texture face size");
return false;
}
return Update(image, Rectui(0, 0, faceSize, faceSize), face);
}
bool Texture::LoadFaceFromStream(CubemapFace face, Stream& stream, const ImageParams& params)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (m_impl->type != ImageType_Cubemap)
{
NazaraError("Texture must be a cubemap");
return false;
}
#endif
Image image;
if (!image.LoadFromStream(stream, params))
{
NazaraError("Failed to load image");
return false;
}
if (!image.Convert(m_impl->format))
{
NazaraError("Failed to convert image to texture format");
return false;
}
unsigned int faceSize = m_impl->width;
if (image.GetWidth() != faceSize || image.GetHeight() != faceSize)
{
NazaraError("Image size must match texture face size");
return false;
}
return Update(image, Rectui(0, 0, faceSize, faceSize), face);
}
bool Texture::SaveToFile(const String& filePath, const ImageParams& params)
{
Image image;
if (!Download(&image))
{
NazaraError("Failed to download texture");
return false;
}
return image.SaveToFile(filePath, params);
}
bool Texture::SaveToStream(Stream& stream, const String& format, const ImageParams& params)
{
Image image;
if (!Download(&image))
{
NazaraError("Failed to download texture");
return false;
}
return image.SaveToStream(stream, format, params);
}
bool Texture::SetMipmapRange(UInt8 minLevel, UInt8 maxLevel)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (minLevel >= m_impl->levelCount)
{
NazaraError("Minimum level cannot be greater or equal than level count (" + String::Number(minLevel) + " >= " + String::Number(m_impl->levelCount) + ')');
return false;
}
if (maxLevel < minLevel)
{
NazaraError("Minimum level cannot be greater than maximum level (" + String::Number(minLevel) + " < " + String::Number(maxLevel) + ')');
return false;
}
#endif
OpenGL::BindTexture(m_impl->type, m_impl->id);
glTexParameteri(OpenGL::TextureTarget[m_impl->type], GL_TEXTURE_BASE_LEVEL, minLevel);
glTexParameteri(OpenGL::TextureTarget[m_impl->type], GL_TEXTURE_MAX_LEVEL, maxLevel);
return true;
}
bool Texture::Update(const Image& image, UInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
const UInt8* pixels = image.GetConstPixels(0, 0, 0, level);
if (!pixels)
{
NazaraError("Failed to access image's pixels");
return false;
}
return Update(pixels, image.GetWidth(level), image.GetHeight(level), level);
}
bool Texture::Update(const Image& image, const Boxui& box, UInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
const UInt8* pixels = image.GetConstPixels(0, 0, 0, level);
if (!pixels)
{
NazaraError("Failed to access image's pixels");
return false;
}
return Update(pixels, box, image.GetWidth(level), image.GetHeight(level), level);
}
bool Texture::Update(const Image& image, const Rectui& rect, unsigned int z, UInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!image.IsValid())
{
NazaraError("Image must be valid");
return false;
}
if (image.GetFormat() != m_impl->format)
{
NazaraError("Image format does not match texture format");
return false;
}
#endif
const UInt8* pixels = image.GetConstPixels(0, 0, 0, level);
if (!pixels)
{
NazaraError("Failed to access image's pixels");
return false;
}
return Update(pixels, rect, z, image.GetWidth(level), image.GetHeight(level), level);
}
bool Texture::Update(const UInt8* pixels, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
#endif
return Update(pixels, Boxui(GetLevelSize(m_impl->width, level), GetLevelSize(m_impl->height, level), GetLevelSize(m_impl->depth, level)), srcWidth, srcHeight, level);
}
bool Texture::Update(const UInt8* pixels, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return false;
}
if (!pixels)
{
NazaraError("Invalid pixel source");
return false;
}
if (!box.IsValid())
{
NazaraError("Invalid box");
return false;
}
unsigned int width = GetLevelSize(m_impl->width, level);
unsigned int height = GetLevelSize(m_impl->height, level);
unsigned int depth = (m_impl->type == ImageType_Cubemap) ? 6 : GetLevelSize(m_impl->depth, level);
if (box.x+box.width > width || box.y+box.height > height || box.z+box.depth > depth ||
(m_impl->type == ImageType_Cubemap && box.depth > 1)) // Nous n'autorisons pas de modifier plus d'une face du cubemap à la fois
{
NazaraError("Cube dimensions are out of bounds");
return false;
}
if (level >= m_impl->levelCount)
{
NazaraError("Level out of bounds (" + String::Number(level) + " >= " + String::Number(m_impl->levelCount) + ')');
return false;
}
#endif
OpenGL::Format format;
if (!OpenGL::TranslateFormat(m_impl->format, &format, OpenGL::FormatType_Texture))
{
NazaraError("Failed to get OpenGL format");
return false;
}
SetUnpackAlignement(PixelFormat::GetBytesPerPixel(m_impl->format));
glPixelStorei(GL_UNPACK_ROW_LENGTH, srcWidth);
glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, srcHeight);
OpenGL::BindTexture(m_impl->type, m_impl->id);
if (PixelFormat::IsCompressed(m_impl->format))
{
switch (m_impl->type)
{
case ImageType_1D:
glCompressedTexSubImage1D(GL_TEXTURE_1D, level, box.x, box.width, format.internalFormat, PixelFormat::ComputeSize(m_impl->format, box.width, 1, 1), pixels);
break;
case ImageType_1D_Array:
case ImageType_2D:
glCompressedTexSubImage2D(OpenGL::TextureTarget[m_impl->type], level, box.x, box.y, box.width, box.height, format.internalFormat, PixelFormat::ComputeSize(m_impl->format, box.width, box.height, 1), pixels);
break;
case ImageType_2D_Array:
case ImageType_3D:
glCompressedTexSubImage3D(OpenGL::TextureTarget[m_impl->type], level, box.x, box.y, box.z, box.width, box.height, box.depth, format.internalFormat, PixelFormat::ComputeSize(m_impl->format, box.width, box.height, box.depth), pixels);
break;
case ImageType_Cubemap:
glCompressedTexSubImage2D(OpenGL::CubemapFace[box.z], level, box.x, box.y, box.width, box.height, format.internalFormat, PixelFormat::ComputeSize(m_impl->format, box.width, box.height, box.depth), pixels);
break;
}
}
else
{
switch (m_impl->type)
{
case ImageType_1D:
glTexSubImage1D(GL_TEXTURE_1D, level, box.x, box.width, format.dataFormat, format.dataType, pixels);
break;
case ImageType_1D_Array:
case ImageType_2D:
glTexSubImage2D(OpenGL::TextureTarget[m_impl->type], level, box.x, box.y, box.width, box.height, format.dataFormat, format.dataType, pixels);
break;
case ImageType_2D_Array:
case ImageType_3D:
glTexSubImage3D(OpenGL::TextureTarget[m_impl->type], level, box.x, box.y, box.z, box.width, box.height, box.depth, format.dataFormat, format.dataType, pixels);
break;
case ImageType_Cubemap:
glTexSubImage2D(OpenGL::CubemapFace[box.z], level, box.x, box.y, box.width, box.height, format.dataFormat, format.dataType, pixels);
break;
}
}
return true;
}
bool Texture::Update(const UInt8* pixels, const Rectui& rect, unsigned int z, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
return Update(pixels, Boxui(rect.x, rect.y, z, rect.width, rect.height, 1), srcWidth, srcHeight, level);
}
unsigned int Texture::GetOpenGLID() const
{
#if NAZARA_RENDERER_SAFE
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
}
#endif
return m_impl->id;
}
bool Texture::IsFormatSupported(PixelFormatType format)
{
switch (format)
{
// Formats de base
case PixelFormatType_A8:
case PixelFormatType_BGR8:
case PixelFormatType_BGRA8:
case PixelFormatType_L8:
case PixelFormatType_LA8:
case PixelFormatType_RGB8:
case PixelFormatType_RGBA8:
return true;
// Packed formats supportés depuis OpenGL 1.2
case PixelFormatType_RGB5A1:
case PixelFormatType_RGBA4:
return true;
// Formats supportés depuis OpenGL 3
case PixelFormatType_R8:
case PixelFormatType_R8I:
case PixelFormatType_R8UI:
case PixelFormatType_R16:
case PixelFormatType_R16F:
case PixelFormatType_R16I:
case PixelFormatType_R16UI:
case PixelFormatType_R32F:
case PixelFormatType_R32I:
case PixelFormatType_R32UI:
case PixelFormatType_RG8:
case PixelFormatType_RG8I:
case PixelFormatType_RG8UI:
case PixelFormatType_RG16:
case PixelFormatType_RG16F:
case PixelFormatType_RG16I:
case PixelFormatType_RG16UI:
case PixelFormatType_RG32F:
case PixelFormatType_RG32I:
case PixelFormatType_RG32UI:
case PixelFormatType_RGB16F:
case PixelFormatType_RGB16I:
case PixelFormatType_RGB16UI:
case PixelFormatType_RGB32F:
case PixelFormatType_RGB32I:
case PixelFormatType_RGB32UI:
case PixelFormatType_RGBA16F:
case PixelFormatType_RGBA16I:
case PixelFormatType_RGBA16UI:
case PixelFormatType_RGBA32F:
case PixelFormatType_RGBA32I:
case PixelFormatType_RGBA32UI:
return true;
// Formats de profondeur (Supportés avec les FBOs)
case PixelFormatType_Depth16:
case PixelFormatType_Depth24:
case PixelFormatType_Depth32:
case PixelFormatType_Depth24Stencil8:
return true;
// Formats de stencil (Non supportés pour les textures)
case PixelFormatType_Stencil1:
case PixelFormatType_Stencil4:
case PixelFormatType_Stencil8:
case PixelFormatType_Stencil16:
return false;
// Formats compressés
case PixelFormatType_DXT1:
case PixelFormatType_DXT3:
case PixelFormatType_DXT5:
return OpenGL::IsSupported(OpenGLExtension_TextureCompression_s3tc);
case PixelFormatType_Undefined:
break;
}
NazaraError("Invalid pixel format");
return false;
}
bool Texture::IsMipmappingSupported()
{
return glGenerateMipmap != nullptr;
}
bool Texture::IsTypeSupported(ImageType type)
{
switch (type)
{
case ImageType_1D:
case ImageType_1D_Array:
case ImageType_2D:
case ImageType_2D_Array:
case ImageType_3D:
case ImageType_Cubemap:
return true; // Tous supportés nativement dans OpenGL 3
}
NazaraError("Image type not handled (0x" + String::Number(type, 16) + ')');
return false;
}
bool Texture::CreateTexture(bool proxy)
{
OpenGL::Format openGLFormat;
if (!OpenGL::TranslateFormat(m_impl->format, &openGLFormat, OpenGL::FormatType_Texture))
{
NazaraError("Format " + PixelFormat::GetName(m_impl->format) + " not supported by OpenGL");
return false;
}
GLenum target = (proxy) ? OpenGL::TextureTargetProxy[m_impl->type] : OpenGL::TextureTarget[m_impl->type];
switch (m_impl->type)
{
case ImageType_1D:
{
if (glTexStorage1D && !proxy) // Les drivers AMD semblent ne pas aimer glTexStorage avec un format proxy
glTexStorage1D(target, m_impl->levelCount, openGLFormat.internalFormat, m_impl->width);
else
{
unsigned int w = m_impl->width;
for (UInt8 level = 0; level < m_impl->levelCount; ++level)
{
glTexImage1D(target, level, openGLFormat.internalFormat, w, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (w > 1U)
w >>= 1;
}
}
break;
}
case ImageType_1D_Array:
case ImageType_2D:
{
if (glTexStorage2D && !proxy)
glTexStorage2D(target, m_impl->levelCount, openGLFormat.internalFormat, m_impl->width, m_impl->height);
else
{
unsigned int w = m_impl->width;
unsigned int h = m_impl->height;
for (UInt8 level = 0; level < m_impl->levelCount; ++level)
{
glTexImage2D(target, level, openGLFormat.internalFormat, w, h, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (w > 1U)
w >>= 1;
if (h > 1U)
h >>= 1;
}
}
break;
}
case ImageType_2D_Array:
case ImageType_3D:
{
if (glTexStorage3D && !proxy)
glTexStorage3D(target, m_impl->levelCount, openGLFormat.internalFormat, m_impl->width, m_impl->height, m_impl->depth);
else
{
unsigned int w = m_impl->width;
unsigned int h = m_impl->height;
unsigned int d = m_impl->depth;
for (UInt8 level = 0; level < m_impl->levelCount; ++level)
{
glTexImage3D(target, level, openGLFormat.internalFormat, w, h, d, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (w > 1U)
w >>= 1;
if (h > 1U)
h >>= 1;
if (d > 1U)
d >>= 1;
}
}
break;
}
case ImageType_Cubemap:
{
if (glTexStorage2D && !proxy)
glTexStorage2D(target, m_impl->levelCount, openGLFormat.internalFormat, m_impl->width, m_impl->height);
else
{
unsigned int size = m_impl->width; // Les cubemaps ont une longueur et largeur identique
for (UInt8 level = 0; level < m_impl->levelCount; ++level)
{
for (GLenum face : OpenGL::CubemapFace)
glTexImage2D(face, level, openGLFormat.internalFormat, size, size, 0, openGLFormat.dataFormat, openGLFormat.dataType, nullptr);
if (size > 1U)
size >>= 1;
}
}
break;
}
}
if (proxy)
{
GLint internalFormat = 0;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_INTERNAL_FORMAT, &internalFormat);
if (internalFormat == 0)
return false;
}
// Application du swizzle
if (!proxy && OpenGL::GetVersion() >= 300)
{
glTexParameteri(target, GL_TEXTURE_SWIZZLE_R, openGLFormat.swizzle[0]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_G, openGLFormat.swizzle[1]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_B, openGLFormat.swizzle[2]);
glTexParameteri(target, GL_TEXTURE_SWIZZLE_A, openGLFormat.swizzle[3]);
}
if (!proxy && PixelFormat::GetContent(m_impl->format) == PixelFormatContent_DepthStencil)
{
glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
}
return true;
}
bool Texture::Initialize()
{
if (!TextureLibrary::Initialize())
{
NazaraError("Failed to initialise library");
return false;
}
if (!TextureManager::Initialize())
{
NazaraError("Failed to initialise manager");
return false;
}
return true;
}
void Texture::Uninitialize()
{
TextureManager::Uninitialize();
TextureLibrary::Uninitialize();
}
TextureLibrary::LibraryMap Texture::s_library;
TextureManager::ManagerMap Texture::s_managerMap;
TextureManager::ManagerParams Texture::s_managerParameters;
}