NazaraEngine/include/Nazara/Noise/Perlin2D.hpp

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C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PERLIN2D_H
#define PERLIN2D_H
#include <Nazara/Prerequesites.hpp>
//#include <Nazara/Noise/NoiseBase.hpp>
#include "NoiseBase.hpp"
#include <Nazara/Math/Vector2.hpp>
template <typename T> class NzPerlin2D : public NzNoiseBase
{
public:
NzPerlin2D();
T GetValue(T x, T y, T res);
~NzPerlin2D() = default;
protected:
private:
int x0, y0;
int gi0,gi1,gi2,gi3;
int ii, jj;
T gradient2[8][2];
T s,t,u,v;
T Cx,Cy;
T Li1, Li2;
T nx, ny;
T tmp;
NzVector2<T> temp;
};
typedef NzPerlin2D<float> NzPerlin2Df;
typedef NzPerlin2D<double> NzPerlin2Dd;
//#include <Nazara/Noise/Perlin2D.inl>
#include "Perlin2D.inl"
#endif // PERLIN2D_H