NazaraEngine/include/Nazara/Noise/Perlin4D.hpp

43 lines
1.1 KiB
C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PERLIN4D_H
#define PERLIN4D_H
#include <Nazara/Prerequesites.hpp>
//#include <Nazara/Noise/NoiseBase.hpp>
#include "NoiseBase.hpp"
#include <Nazara/Math/Vector4.hpp>
template <typename T> class NzPerlin4D : public NzNoiseBase
{
public:
NzPerlin4D();
T GetValue(T x, T y, T z, T w, T res);
~NzPerlin4D() = default;
protected:
private:
int x0,y0,z0,w0;
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7,gi8,gi9,gi10,gi11,gi12,gi13,gi14,gi15;
int ii,jj,kk,ll;
int gradient4[32][4];
T Li1,Li2,Li3,Li4,Li5,Li6,Li7,Li8,Li9,Li10,Li11,Li12,Li13,Li14;
T s[4],t[4],u[4],v[4];
T Cx,Cy,Cz,Cw;
T nx,ny,nz,nw;
T tmp;
NzVector4<T> temp;
};
typedef NzPerlin4D<float> NzPerlin4Df;
typedef NzPerlin4D<double> NzPerlin4Dd;
//#include <Nazara/Noise/Perlin4D.inl>
#include "Perlin4D.inl"
#endif // PERLIN4D_H