NazaraEngine/include/Nazara/Graphics/AbstractViewer.hpp

43 lines
1.3 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ABSTRACTVIEWER_HPP
#define NAZARA_ABSTRACTVIEWER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>
class NzRenderTarget;
class NzScene;
class NAZARA_API NzAbstractViewer
{
public:
NzAbstractViewer() = default;
virtual ~NzAbstractViewer();
virtual void ApplyView() const = 0;
virtual float GetAspectRatio() const = 0;
virtual NzVector3f GetEyePosition() const = 0;
virtual NzVector3f GetForward() const = 0;
virtual const NzFrustumf& GetFrustum() const = 0;
virtual NzVector3f GetGlobalForward() const = 0;
virtual NzVector3f GetGlobalRight() const = 0;
virtual NzVector3f GetGlobalUp() const = 0;
virtual const NzMatrix4f& GetProjectionMatrix() const = 0;
virtual const NzRenderTarget* GetTarget() const = 0;
virtual const NzMatrix4f& GetViewMatrix() const = 0;
virtual const NzRecti& GetViewport() const = 0;
virtual float GetZFar() const = 0;
virtual float GetZNear() const = 0;
};
#endif // NAZARA_ABSTRACTVIEWER_HPP