34 lines
1004 B
C++
34 lines
1004 B
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEFERREDFINALPASS_HPP
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#define NAZARA_DEFERREDFINALPASS_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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class NAZARA_API NzDeferredFinalPass : public NzDeferredRenderPass
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{
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public:
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NzDeferredFinalPass();
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virtual ~NzDeferredFinalPass();
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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NzTextureSampler m_pointSampler;
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NzUberShaderConstRef m_uberShader;
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const NzUberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_materialDiffuseMapUniform;
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};
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#endif // NAZARA_DEFERREDFINALPASS_HPP
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