71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEFERREDRENDERQUEUE_HPP
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#define NAZARA_DEFERREDRENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/MeshData.hpp>
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#include <map>
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#include <tuple>
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class NzForwardRenderQueue;
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class NzMaterial;
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class NzSkeletalMesh;
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class NzStaticMesh;
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class NAZARA_API NzDeferredRenderQueue : public NzAbstractRenderQueue, NzResourceListener
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{
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public:
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NzDeferredRenderQueue(NzForwardRenderQueue* forwardQueue);
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~NzDeferredRenderQueue();
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void AddDrawable(const NzDrawable* drawable) override;
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void AddLight(const NzLight* light) override;
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void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
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void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount) override;
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void Clear(bool fully);
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struct BatchedModelMaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct BatchedSpriteMaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct MeshDataComparator
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{
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bool operator()(const NzMeshData& data1, const NzMeshData& data2);
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};
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typedef std::map<NzMeshData, std::vector<NzMatrix4f>, MeshDataComparator> MeshInstanceContainer;
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typedef std::map<const NzMaterial*, std::tuple<bool, bool, MeshInstanceContainer>, BatchedModelMaterialComparator> ModelBatches;
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typedef std::map<const NzMaterial*, std::vector<const NzSprite*>> BatchedSpriteContainer;
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typedef std::vector<const NzLight*> LightContainer;
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ModelBatches opaqueModels;
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BatchedSpriteContainer sprites;
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LightContainer directionalLights;
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LightContainer pointLights;
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LightContainer spotLights;
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NzForwardRenderQueue* m_forwardQueue;
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private:
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bool OnResourceDestroy(const NzResource* resource, int index) override;
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void OnResourceReleased(const NzResource* resource, int index) override;
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};
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#endif // NAZARA_DEFERREDRENDERQUEUE_HPP
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