NazaraEngine/include/Nazara/Graphics/Enums.hpp

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2.3 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ENUMS_GRAPHICS_HPP
#define NAZARA_ENUMS_GRAPHICS_HPP
enum nzBackgroundType
{
nzBackgroundType_Color, // NzColorBackground
nzBackgroundType_Skybox, // NzSkyboxBackground
nzBackgroundType_Texture, // NzTextureBackground
nzBackgroundType_User,
nzBackgroundType_Max = nzBackgroundType_User
};
enum nzLightType
{
nzLightType_Directional,
nzLightType_Point,
nzLightType_Spot,
nzLightType_Max = nzLightType_Spot
};
enum nzMaterialUniform
{
nzMaterialUniform_AlphaMap,
nzMaterialUniform_AlphaThreshold,
nzMaterialUniform_Ambient,
nzMaterialUniform_Diffuse,
nzMaterialUniform_DiffuseMap,
nzMaterialUniform_EmissiveMap,
nzMaterialUniform_HeightMap,
nzMaterialUniform_NormalMap,
nzMaterialUniform_Shininess,
nzMaterialUniform_Specular,
nzMaterialUniform_SpecularMap,
nzMaterialUniform_Max = nzMaterialUniform_SpecularMap
};
enum nzRenderPassType
{
nzRenderPassType_AA,
nzRenderPassType_Bloom,
nzRenderPassType_DOF,
nzRenderPassType_Final,
nzRenderPassType_Fog,
nzRenderPassType_Forward,
nzRenderPassType_Lighting,
nzRenderPassType_Geometry,
nzRenderPassType_SSAO,
nzRenderPassType_Max = nzRenderPassType_SSAO
};
enum nzRenderTechniqueType
{
nzRenderTechniqueType_AdvancedForward, // NzAdvancedForwardRenderTechnique
nzRenderTechniqueType_BasicForward, // NzBasicForwardRenderTechnique
nzRenderTechniqueType_DeferredShading, // NzDeferredRenderTechnique
nzRenderTechniqueType_LightPrePass, // NzLightPrePassRenderTechnique
nzRenderTechniqueType_User,
nzRenderTechniqueType_Max = nzRenderTechniqueType_User
};
enum nzSceneNodeType
{
nzSceneNodeType_Light, // NzLight
nzSceneNodeType_Model, // NzModel
nzSceneNodeType_Root, // NzSceneRoot
nzSceneNodeType_Sprite, // NzSprite
nzSceneNodeType_User,
nzSceneNodeType_Max = nzSceneNodeType_User
};
// Ces paramètres sont indépendants du matériau: ils peuvent être demandés à tout moment
enum nzShaderFlags
{
nzShaderFlags_None = 0,
nzShaderFlags_Deferred = 0x1,
nzShaderFlags_Instancing = 0x2,
nzShaderFlags_VertexColor = 0x4,
nzShaderFlags_Max = nzShaderFlags_VertexColor*2-1
};
#endif // NAZARA_ENUMS_GRAPHICS_HPP