74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VERTEXSTRUCT_HPP
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#define NAZARA_VERTEXSTRUCT_HPP
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Math/Vector3.hpp>
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/******************************* Structures 2D *******************************/
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struct NzVertexStruct_XY
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{
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NzVector2f position;
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};
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struct NzVertexStruct_XY_UV : NzVertexStruct_XY
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{
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NzVector2f uv;
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};
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/******************************* Structures 3D *******************************/
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struct NzVertexStruct_XYZ
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{
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NzVector3f position;
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};
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struct NzVertexStruct_XYZ_Color : NzVertexStruct_XYZ
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{
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NzColor color;
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};
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struct NzVertexStruct_XYZ_Color_UV : NzVertexStruct_XYZ_Color
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{
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NzVector2f uv;
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};
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struct NzVertexStruct_XYZ_Normal : NzVertexStruct_XYZ
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{
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NzVector3f normal;
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};
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struct NzVertexStruct_XYZ_Normal_UV : NzVertexStruct_XYZ_Normal
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{
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NzVector2f uv;
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};
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struct NzVertexStruct_XYZ_Normal_UV_Tangent : NzVertexStruct_XYZ_Normal_UV
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{
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NzVector3f tangent;
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};
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struct NzVertexStruct_XYZ_UV : NzVertexStruct_XYZ
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{
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NzVector2f uv;
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};
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/************************* Structures 3D (+ Skinning) ************************/
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struct NzVertexStruct_XYZ_Normal_UV_Tangent_Skinning : NzVertexStruct_XYZ_Normal_UV_Tangent
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{
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nzInt32 weightCount;
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NzVector4f weights;
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NzVector4i32 jointIndexes;
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};
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#endif // NAZARA_VERTEXSTRUCT_HPP
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