NazaraEngine/include/Nazara/Utility/VertexStruct.hpp

74 lines
1.5 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VERTEXSTRUCT_HPP
#define NAZARA_VERTEXSTRUCT_HPP
#include <Nazara/Core/Color.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
/******************************* Structures 2D *******************************/
struct NzVertexStruct_XY
{
NzVector2f position;
};
struct NzVertexStruct_XY_UV : NzVertexStruct_XY
{
NzVector2f uv;
};
/******************************* Structures 3D *******************************/
struct NzVertexStruct_XYZ
{
NzVector3f position;
};
struct NzVertexStruct_XYZ_Color : NzVertexStruct_XYZ
{
NzColor color;
};
struct NzVertexStruct_XYZ_Color_UV : NzVertexStruct_XYZ_Color
{
NzVector2f uv;
};
struct NzVertexStruct_XYZ_Normal : NzVertexStruct_XYZ
{
NzVector3f normal;
};
struct NzVertexStruct_XYZ_Normal_UV : NzVertexStruct_XYZ_Normal
{
NzVector2f uv;
};
struct NzVertexStruct_XYZ_Normal_UV_Tangent : NzVertexStruct_XYZ_Normal_UV
{
NzVector3f tangent;
};
struct NzVertexStruct_XYZ_UV : NzVertexStruct_XYZ
{
NzVector2f uv;
};
/************************* Structures 3D (+ Skinning) ************************/
struct NzVertexStruct_XYZ_Normal_UV_Tangent_Skinning : NzVertexStruct_XYZ_Normal_UV_Tangent
{
nzInt32 weightCount;
NzVector4f weights;
NzVector4i32 jointIndexes;
};
#endif // NAZARA_VERTEXSTRUCT_HPP