NazaraEngine/SDK/include/NDK/Components/CameraComponent.hpp

118 lines
4.0 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_SERVER
#ifndef NDK_COMPONENTS_CAMERACOMPONENT_HPP
#define NDK_COMPONENTS_CAMERACOMPONENT_HPP
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <Nazara/Utility/Node.hpp>
#include <NDK/Component.hpp>
namespace Ndk
{
class CameraComponent;
using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer, public Nz::HandledObject<CameraComponent>
{
public:
inline CameraComponent();
inline CameraComponent(const CameraComponent& camera);
~CameraComponent() = default;
void ApplyView() const override;
inline void EnsureFrustumUpdate() const;
inline void EnsureProjectionMatrixUpdate() const;
inline void EnsureViewMatrixUpdate() const;
inline void EnsureViewportUpdate() const;
float GetAspectRatio() const override;
Nz::Vector3f GetEyePosition() const override;
Nz::Vector3f GetForward() const override;
inline float GetFOV() const;
const Nz::Frustumf& GetFrustum() const override;
inline unsigned int GetLayer() const;
const Nz::Matrix4f& GetProjectionMatrix() const override;
Nz::ProjectionType GetProjectionType() const override;
inline const Nz::Vector2f& GetSize() const;
const Nz::RenderTarget* GetTarget() const override;
inline const Nz::Rectf& GetTargetRegion() const;
const Nz::Matrix4f& GetViewMatrix() const override;
const Nz::Recti& GetViewport() const override;
float GetZFar() const override;
float GetZNear() const override;
inline void SetFOV(float fov);
void SetLayer(unsigned int layer);
inline void SetProjectionType(Nz::ProjectionType projection);
inline void SetSize(const Nz::Vector2f& size);
inline void SetSize(float width, float height);
inline void SetTarget(const Nz::RenderTarget* renderTarget);
inline void SetTargetRegion(const Nz::Rectf& region);
inline void SetViewport(const Nz::Recti& viewport);
inline void SetZFar(float zFar);
inline void SetZNear(float zNear);
inline bool UpdateVisibility(std::size_t visibilityHash);
static ComponentIndex componentIndex;
private:
inline void InvalidateFrustum() const;
inline void InvalidateProjectionMatrix() const;
inline void InvalidateViewMatrix() const;
inline void InvalidateViewport() const;
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;
void OnComponentDetached(BaseComponent& component) override;
void OnDetached() override;
void OnNodeInvalidated(const Nz::Node* node);
void OnRenderTargetRelease(const Nz::RenderTarget* renderTarget);
void OnRenderTargetSizeChange(const Nz::RenderTarget* renderTarget);
void UpdateFrustum() const;
void UpdateProjectionMatrix() const;
void UpdateViewMatrix() const;
void UpdateViewport() const;
NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
NazaraSlot(Nz::RenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
std::size_t m_visibilityHash;
Nz::ProjectionType m_projectionType;
mutable Nz::Frustumf m_frustum;
mutable Nz::Matrix4f m_projectionMatrix;
mutable Nz::Matrix4f m_viewMatrix;
Nz::Rectf m_targetRegion;
mutable Nz::Recti m_viewport;
const Nz::RenderTarget* m_target;
Nz::Vector2f m_size;
mutable bool m_frustumUpdated;
mutable bool m_projectionMatrixUpdated;
mutable bool m_viewMatrixUpdated;
mutable bool m_viewportUpdated;
mutable float m_aspectRatio;
float m_fov;
float m_zFar;
float m_zNear;
unsigned int m_layer;
};
}
#include <NDK/Components/CameraComponent.inl>
#endif // NDK_COMPONENTS_CAMERACOMPONENT_HPP
#endif // NDK_SERVER