NazaraEngine/examples/bin/resources/shaders/triangle.frag

17 lines
368 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(binding = 1) uniform sampler2D texSampler;
layout (location = 0) in vec3 inColor;
layout (location = 1) in vec2 outTexCoords;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor = texture(texSampler, outTexCoords);
}