NazaraEngine/src/Nazara/Utility/VertexMapper.cpp

94 lines
2.3 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/VertexMapper.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/SkeletalMesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
VertexMapper::VertexMapper(SubMesh* subMesh, BufferAccess access)
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
VertexBuffer* buffer = nullptr;
switch (subMesh->GetAnimationType())
{
case AnimationType_Skeletal:
{
SkeletalMesh* skeletalMesh = static_cast<SkeletalMesh*>(subMesh);
buffer = skeletalMesh->GetVertexBuffer();
break;
}
case AnimationType_Static:
{
StaticMesh* staticMesh = static_cast<StaticMesh*>(subMesh);
buffer = staticMesh->GetVertexBuffer();
break;
}
}
if (!buffer)
{
NazaraInternalError("Animation type not handled (0x" + String::Number(subMesh->GetAnimationType(), 16) + ')');
}
m_mapper.Map(buffer, access);
}
VertexMapper::VertexMapper(VertexBuffer* vertexBuffer, BufferAccess access)
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
m_mapper.Map(vertexBuffer, access);
}
VertexMapper::VertexMapper(const SubMesh* subMesh, BufferAccess access)
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
const VertexBuffer* buffer = nullptr;
switch (subMesh->GetAnimationType())
{
case AnimationType_Skeletal:
{
const SkeletalMesh* skeletalMesh = static_cast<const SkeletalMesh*>(subMesh);
buffer = skeletalMesh->GetVertexBuffer();
break;
}
case AnimationType_Static:
{
const StaticMesh* staticMesh = static_cast<const StaticMesh*>(subMesh);
buffer = staticMesh->GetVertexBuffer();
break;
}
}
if (!buffer)
{
NazaraInternalError("Animation type not handled (0x" + String::Number(subMesh->GetAnimationType(), 16) + ')');
}
m_mapper.Map(buffer, access);
}
VertexMapper::VertexMapper(const VertexBuffer* vertexBuffer, BufferAccess access)
{
ErrorFlags flags(ErrorFlag_ThrowException, true);
m_mapper.Map(vertexBuffer, access);
}
VertexMapper::~VertexMapper() = default;
void VertexMapper::Unmap()
{
m_mapper.Unmap();
}
}