126 lines
4.4 KiB
C++
126 lines
4.4 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_PHYSICALLYBASEDMATERIAL_HPP
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#define NAZARA_GRAPHICS_PHYSICALLYBASEDMATERIAL_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API PhysicallyBasedMaterial : public BasicMaterial
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{
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friend class MaterialPipeline;
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public:
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PhysicallyBasedMaterial(MaterialPass& material);
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Color GetAmbientColor() const;
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inline const std::shared_ptr<Texture>& GetEmissiveMap() const;
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inline const TextureSamplerInfo& GetEmissiveSampler() const;
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inline const std::shared_ptr<Texture>& GetHeightMap() const;
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inline const TextureSamplerInfo& GetHeightSampler() const;
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inline const std::shared_ptr<Texture>& GetMetallicMap() const;
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inline const TextureSamplerInfo& GetMetallicSampler() const;
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inline const std::shared_ptr<Texture>& GetNormalMap() const;
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inline const TextureSamplerInfo& GetNormalSampler() const;
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inline const std::shared_ptr<Texture>& GetRoughnessMap() const;
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inline const TextureSamplerInfo& GetRoughnessSampler() const;
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float GetShininess() const;
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Color GetSpecularColor() const;
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inline const std::shared_ptr<Texture>& GetSpecularMap() const;
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inline const TextureSamplerInfo& GetSpecularSampler() const;
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inline bool HasAmbientColor() const;
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inline bool HasEmissiveMap() const;
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inline bool HasHeightMap() const;
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inline bool HasMetallicMap() const;
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inline bool HasNormalMap() const;
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inline bool HasRoughnessMap() const;
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inline bool HasShininess() const;
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inline bool HasSpecularColor() const;
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inline bool HasSpecularMap() const;
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void SetAmbientColor(const Color& ambient);
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inline void SetEmissiveMap(std::shared_ptr<Texture> emissiveMap);
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inline void SetEmissiveSampler(TextureSamplerInfo emissiveSampler);
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inline void SetHeightMap(std::shared_ptr<Texture> heightMap);
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inline void SetHeightSampler(TextureSamplerInfo heightSampler);
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inline void SetMetallicMap(std::shared_ptr<Texture> metallicMap);
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inline void SetMetallicSampler(TextureSamplerInfo metallicSampler);
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inline void SetNormalMap(std::shared_ptr<Texture> normalMap);
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inline void SetNormalSampler(TextureSamplerInfo normalSampler);
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inline void SetRoughnessMap(std::shared_ptr<Texture> roughnessMap);
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inline void SetRoughnessSampler(TextureSamplerInfo roughnessSampler);
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void SetShininess(float shininess);
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void SetSpecularColor(const Color& specular);
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inline void SetSpecularMap(std::shared_ptr<Texture> specularMap);
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inline void SetSpecularSampler(TextureSamplerInfo specularSampler);
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static const std::shared_ptr<MaterialSettings>& GetSettings();
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protected:
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struct PbrOptionIndexes
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{
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std::size_t hasEmissiveMap;
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std::size_t hasHeightMap;
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std::size_t hasMetallicMap;
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std::size_t hasNormalMap;
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std::size_t hasRoughnessMap;
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std::size_t hasSpecularMap;
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};
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struct PbrUniformOffsets
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{
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std::size_t ambientColor;
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std::size_t shininess;
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std::size_t totalSize;
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std::size_t specularColor;
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};
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struct PbrTextureIndexes
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{
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std::size_t emissive;
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std::size_t height;
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std::size_t metallic;
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std::size_t roughness;
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std::size_t normal;
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std::size_t specular;
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};
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struct PbrBuildOptions : BasicBuildOptions
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{
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PbrUniformOffsets pbrOffsets;
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PbrOptionIndexes* pbrOptionIndexes = nullptr;
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PbrTextureIndexes* pbrTextureIndexes = nullptr;
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};
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PbrOptionIndexes m_pbrOptionIndexes;
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PbrTextureIndexes m_pbrTextureIndexes;
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PbrUniformOffsets m_pbrUniformOffsets;
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static MaterialSettings::Builder Build(PbrBuildOptions& options);
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static std::vector<std::shared_ptr<UberShader>> BuildShaders();
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static std::pair<PbrUniformOffsets, nzsl::FieldOffsets> BuildUniformOffsets();
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private:
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static bool Initialize();
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static void Uninitialize();
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static std::shared_ptr<MaterialSettings> s_pbrMaterialSettings;
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static std::size_t s_pbrUniformBlockIndex;
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static PbrOptionIndexes s_pbrOptionIndexes;
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static PbrTextureIndexes s_pbrTextureIndexes;
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static PbrUniformOffsets s_pbrUniformOffsets;
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};
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}
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#include <Nazara/Graphics/PhysicallyBasedMaterial.inl>
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#endif // NAZARA_GRAPHICS_PHYSICALLYBASEDMATERIAL_HPP
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