Files
NazaraEngine/src/Nazara/Core/GuillotineImageAtlas.cpp
SirLynix 5130a2ff84 Remove Config.hpp options and refactor headers
- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00

251 lines
7.1 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Export.hpp
#include <Nazara/Core/GuillotineImageAtlas.hpp>
#include <Nazara/Core/Export.hpp>
namespace Nz
{
namespace
{
constexpr Vector2ui s_guillotineAtlasStartSize(512);
}
GuillotineImageAtlas::GuillotineImageAtlas() :
m_rectChoiceHeuristic(GuillotineBinPack::RectBestAreaFit),
m_rectSplitHeuristic(GuillotineBinPack::SplitMinimizeArea),
m_maxLayerSize(16384)
{
}
void GuillotineImageAtlas::Clear()
{
m_layers.clear();
OnAtlasCleared(this);
}
void GuillotineImageAtlas::Free(SparsePtr<const Rectui> rects, SparsePtr<std::size_t> layers, std::size_t count)
{
for (std::size_t i = 0; i < count; ++i)
{
NazaraAssertFmt(layers[i] < m_layers.size(), "Rectangle #{0} belongs to an out-of-bounds layer ({1} >= {2})", i, layers[i], m_layers.size());
m_layers[layers[i]].binPack.FreeRectangle(rects[i]);
m_layers[layers[i]].freedRectangles++;
}
}
unsigned int GuillotineImageAtlas::GetMaxLayerSize() const
{
return m_maxLayerSize;
}
GuillotineBinPack::FreeRectChoiceHeuristic GuillotineImageAtlas::GetRectChoiceHeuristic() const
{
return m_rectChoiceHeuristic;
}
GuillotineBinPack::GuillotineSplitHeuristic GuillotineImageAtlas::GetRectSplitHeuristic() const
{
return m_rectSplitHeuristic;
}
AbstractImage* GuillotineImageAtlas::GetLayer(std::size_t layerIndex) const
{
NazaraAssertFmt(layerIndex < m_layers.size(), "layer index out of range ({0} >= {1})", layerIndex, m_layers.size());
Layer& layer = m_layers[layerIndex];
ProcessGlyphQueue(layer);
return layer.image.get();
}
std::size_t GuillotineImageAtlas::GetLayerCount() const
{
return m_layers.size();
}
DataStoreFlags GuillotineImageAtlas::GetStorage() const
{
return DataStorage::Software;
}
bool GuillotineImageAtlas::Insert(const Image& image, Rectui* rect, bool* flipped, std::size_t* layerIndex)
{
// Ensure there's at least one layer before inserting
if (m_layers.empty())
m_layers.emplace_back();
// Reserve some space for that rectangle (pixel copy only happens in ProcessGlyphQueue)
for (std::size_t i = 0; i < m_layers.size(); ++i)
{
Layer& layer = m_layers[i];
// Try to reduce fragmentation by merging free rectangles if at least X rectangles were freed before inserting
if (layer.freedRectangles > 10)
{
while (layer.binPack.MergeFreeRectangles());
layer.freedRectangles = 0;
}
if (layer.binPack.Insert(rect, flipped, 1, false, m_rectChoiceHeuristic, m_rectSplitHeuristic))
{
// Found some space, queue glyph copy
layer.queuedGlyphs.resize(layer.queuedGlyphs.size()+1);
QueuedGlyph& glyph = layer.queuedGlyphs.back();
glyph.flipped = *flipped;
glyph.image = image; // Copy-On-Write
glyph.rect = *rect;
*layerIndex = i;
return true;
}
else if (i == m_layers.size() - 1)
{
// Last layer and glyph can't be inserted, try to double the layer size
Vector2ui newSize = layer.binPack.GetSize() * 2;
if (newSize == Vector2ui::Zero())
newSize = s_guillotineAtlasStartSize;
// Limit image atlas size to prevent allocating too much contiguous memory blocks
if (newSize.x <= m_maxLayerSize && newSize.y <= m_maxLayerSize && ResizeLayer(layer, newSize))
{
// Atlas has been enlarged successfully, re-run iteration
layer.binPack.Expand(newSize);
i--;
}
else
{
// Atlas cannot be enlarged, make a new layer
newSize = s_guillotineAtlasStartSize;
Layer newLayer;
if (!ResizeLayer(newLayer, newSize))
{
NazaraError("failed to allocate new layer, we are probably out of memory");
return false;
}
newLayer.binPack.Reset(newSize);
m_layers.emplace_back(std::move(newLayer));
// This new layer will be processed on next iteration
}
}
}
NAZARA_UNREACHABLE();
}
void GuillotineImageAtlas::SetMaxLayerSize(unsigned int maxLayerSize)
{
m_maxLayerSize = maxLayerSize;
}
void GuillotineImageAtlas::SetRectChoiceHeuristic(GuillotineBinPack::FreeRectChoiceHeuristic heuristic)
{
m_rectChoiceHeuristic = heuristic;
}
void GuillotineImageAtlas::SetRectSplitHeuristic(GuillotineBinPack::GuillotineSplitHeuristic heuristic)
{
m_rectSplitHeuristic = heuristic;
}
std::shared_ptr<AbstractImage> GuillotineImageAtlas::ResizeImage(const std::shared_ptr<AbstractImage>& oldImage, const Vector2ui& size) const
{
std::shared_ptr<Image> newImage = std::make_shared<Image>(ImageType::E2D, PixelFormat::A8, size.x, size.y);
if (oldImage)
newImage->Copy(static_cast<Image&>(*oldImage), Boxui(Vector3ui::Zero(), oldImage->GetSize()), Vector2ui(0, 0)); // Copie des anciennes données
return newImage;
}
bool GuillotineImageAtlas::ResizeLayer(Layer& layer, const Vector2ui& size)
{
std::shared_ptr<AbstractImage> newImage = ResizeImage(layer.image, size);
if (!newImage)
return false; // Allocation failed
if (newImage == layer.image)
return true; // The image object hasn't changed
// Image object did change, notify and store the new one
OnAtlasLayerChange(this, layer.image.get(), newImage.get());
layer.image = std::move(newImage);
return true;
}
void GuillotineImageAtlas::ProcessGlyphQueue(Layer& layer) const
{
std::vector<UInt8> pixelBuffer;
for (QueuedGlyph& glyph : layer.queuedGlyphs)
{
unsigned int glyphWidth = glyph.image.GetWidth();
unsigned int glyphHeight = glyph.image.GetHeight();
// Compute padding
unsigned int paddingX;
unsigned int paddingY;
if (glyph.flipped)
{
paddingX = (glyph.rect.height - glyphWidth) / 2;
paddingY = (glyph.rect.width - glyphHeight) / 2;
}
else
{
paddingX = (glyph.rect.width - glyphWidth) / 2;
paddingY = (glyph.rect.height - glyphHeight) / 2;
}
if (paddingX > 0 || paddingY > 0)
{
// Prefill the rectangle if we have some padding
pixelBuffer.resize(glyph.rect.width * glyph.rect.height);
std::memset(pixelBuffer.data(), 0, glyph.rect.width * glyph.rect.height * sizeof(UInt8));
layer.image->Update(pixelBuffer.data(), glyph.rect);
}
const UInt8* pixels;
// Copy the glyph to the atlas
if (glyph.flipped)
{
pixelBuffer.resize(glyphHeight * glyphWidth);
// Rotate the glyph
const UInt8* src = glyph.image.GetConstPixels();
UInt8* ptr = pixelBuffer.data();
unsigned int lineStride = glyphWidth * sizeof(UInt8); // BPP = 1
src += lineStride-1; // Top-right
for (unsigned int x = 0; x < glyphWidth; ++x)
{
for (unsigned int y = 0; y < glyphHeight; ++y)
{
*ptr++ = *src;
src += lineStride;
}
src -= glyphHeight*lineStride + 1;
}
pixels = pixelBuffer.data();
std::swap(glyphWidth, glyphHeight);
}
else
pixels = glyph.image.GetConstPixels();
layer.image->Update(pixels, Rectui(glyph.rect.x + paddingX, glyph.rect.y + paddingY, glyphWidth, glyphHeight), 0, glyphWidth, glyphHeight);
glyph.image.Destroy(); // Free the image as soon as possible (to reduce memory usage)
}
layer.queuedGlyphs.clear();
}
}