58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_DEFERREDBLOOMPASS_HPP
|
|
#define NAZARA_DEFERREDBLOOMPASS_HPP
|
|
|
|
#include <Nazara/Prerequesites.hpp>
|
|
#include <Nazara/Graphics/DeferredRenderPass.hpp>
|
|
#include <Nazara/Renderer/RenderStates.hpp>
|
|
#include <Nazara/Renderer/RenderTexture.hpp>
|
|
#include <Nazara/Renderer/Shader.hpp>
|
|
#include <Nazara/Renderer/Texture.hpp>
|
|
#include <Nazara/Renderer/TextureSampler.hpp>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_GRAPHICS_API DeferredBloomPass : public DeferredRenderPass
|
|
{
|
|
public:
|
|
DeferredBloomPass();
|
|
virtual ~DeferredBloomPass();
|
|
|
|
unsigned int GetBlurPassCount() const;
|
|
float GetBrightLuminance() const;
|
|
float GetBrightMiddleGrey() const;
|
|
float GetBrightThreshold() const;
|
|
Texture* GetTexture(unsigned int i) const;
|
|
|
|
bool Process(const SceneData& sceneData, unsigned int firstWorkTexture, unsigned int secondWorkTexture) const;
|
|
bool Resize(const Vector2ui& dimensions);
|
|
|
|
void SetBlurPassCount(unsigned int passCount);
|
|
void SetBrightLuminance(float luminance);
|
|
void SetBrightMiddleGrey(float middleGrey);
|
|
void SetBrightThreshold(float threshold);
|
|
|
|
protected:
|
|
RenderStates m_bloomStates;
|
|
RenderTexture m_bloomRTT;
|
|
ShaderRef m_bloomBrightShader;
|
|
ShaderRef m_bloomFinalShader;
|
|
ShaderRef m_gaussianBlurShader;
|
|
TextureRef m_bloomTextures[2];
|
|
TextureSampler m_bilinearSampler;
|
|
mutable bool m_uniformUpdated;
|
|
float m_brightLuminance;
|
|
float m_brightMiddleGrey;
|
|
float m_brightThreshold;
|
|
int m_gaussianBlurShaderFilterLocation;
|
|
unsigned int m_blurPassCount;
|
|
};
|
|
}
|
|
|
|
#endif // NAZARA_DEFERREDBLOOMPASS_HPP
|