NazaraEngine/include/Nazara/Graphics/ParticleDeclaration.hpp

80 lines
2.4 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLEDECLARATION_HPP
#define NAZARA_PARTICLEDECLARATION_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
class ParticleDeclaration;
using ParticleDeclarationConstRef = ObjectRef<const ParticleDeclaration>;
using ParticleDeclarationLibrary = ObjectLibrary<ParticleDeclaration>;
using ParticleDeclarationRef = ObjectRef<ParticleDeclaration>;
class NAZARA_GRAPHICS_API ParticleDeclaration : public RefCounted
{
friend ParticleDeclarationLibrary;
friend class Graphics;
public:
ParticleDeclaration();
ParticleDeclaration(const ParticleDeclaration& declaration);
~ParticleDeclaration();
void DisableComponent(ParticleComponent component);
void EnableComponent(ParticleComponent component, ComponentType type, unsigned int offset);
void GetComponent(ParticleComponent component, bool* enabled, ComponentType* type, unsigned int* offset) const;
unsigned int GetStride() const;
void SetStride(unsigned int stride);
ParticleDeclaration& operator=(const ParticleDeclaration& declaration);
static ParticleDeclaration* Get(ParticleLayout layout);
static bool IsTypeSupported(ComponentType type);
// Signals:
NazaraSignal(OnParticleDeclarationRelease, const ParticleDeclaration* /*particleDeclaration*/);
private:
static bool Initialize();
static void Uninitialize();
struct Component
{
ComponentType type;
bool enabled = false;
unsigned int offset;
/*
** -Lynix:
** It would be also possible to precise the stride by an independant way, what I don't allow
** to decomplexify the interface of something I consider useless.
** If you think that could be useful, don't hesitate to make me aware !
*/
};
Component m_components[ParticleComponent_Max + 1];
unsigned int m_stride;
static ParticleDeclaration s_declarations[ParticleLayout_Max + 1];
static ParticleDeclarationLibrary::LibraryMap s_library;
};
}
#endif // NAZARA_PARTICLEDECLARATION_HPP