66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/GlslWriter.hpp>
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#include <type_traits>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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{
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template<typename T>
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void GlslWriter::Append(const T& param)
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{
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NazaraAssert(m_currentState, "This function should only be called while processing an AST");
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m_currentState->stream << param;
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}
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template<typename T>
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void GlslWriter::DeclareVariables(const std::vector<T>& variables, const std::string& keyword, const std::string& section)
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{
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if (!variables.empty())
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{
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if (!section.empty())
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AppendCommentSection(section);
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for (const auto& var : variables)
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{
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if constexpr (std::is_same_v<T, ShaderAst::InputOutput>)
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{
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if (var.locationIndex)
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{
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Append("layout(location = ");
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Append(*var.locationIndex);
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Append(") ");
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}
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}
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else if constexpr (std::is_same_v<T, ShaderAst::Uniform>)
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{
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if (var.bindingIndex)
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{
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Append("layout(binding = ");
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Append(*var.bindingIndex);
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Append(") ");
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}
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}
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if (!keyword.empty())
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{
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Append(keyword);
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Append(" ");
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}
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Append(var.type);
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Append(" ");
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Append(var.name);
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AppendLine(";");
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}
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AppendLine();
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}
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}
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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