NazaraEngine/include/Nazara/Renderer/RenderWindow.inl

64 lines
1.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
namespace Nz
{
inline RenderWindow::RenderWindow() :
m_framerateLimit(0U)
{
}
inline RenderWindow::RenderWindow(VideoMode mode, const String& title, WindowStyleFlags style, const RenderWindowParameters& parameters) :
RenderWindow()
{
ErrorFlags errFlags(ErrorFlag_ThrowException, true);
Create(mode, title, style, parameters);
}
inline RenderWindow::RenderWindow(void* handle, const RenderWindowParameters& parameters)
{
ErrorFlags errFlags(ErrorFlag_ThrowException, true);
Create(handle, parameters);
}
inline RenderWindow::~RenderWindow()
{
Destroy();
}
inline bool RenderWindow::Create(VideoMode mode, const String& title, WindowStyleFlags style, const RenderWindowParameters& parameters)
{
m_parameters = parameters;
return Window::Create(mode, title, style);
}
inline bool RenderWindow::Create(void* handle, const RenderWindowParameters& parameters)
{
m_parameters = parameters;
return Window::Create(handle);
}
inline RenderWindowImpl* Nz::RenderWindow::GetImpl()
{
return m_impl.get();
}
inline bool RenderWindow::IsValid() const
{
return m_impl != nullptr;
}
inline void RenderWindow::SetFramerateLimit(unsigned int limit)
{
m_framerateLimit = limit;
}
}