NazaraEngine/include/Nazara/Renderer/ShaderEnums.hpp

100 lines
1.4 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_ENUMS_HPP
#define NAZARA_SHADER_ENUMS_HPP
#include <Nazara/Prerequisites.hpp>
namespace Nz::ShaderNodes
{
enum class AssignType
{
Simple //< =
};
enum class BinaryType
{
Add, //< +
Substract, //< -
Multiply, //< *
Divide, //< /
Equality //< ==
};
enum class BuiltinEntry
{
VertexPosition, // gl_Position
};
enum class ExpressionCategory
{
LValue,
RValue
};
enum class ExpressionType
{
Boolean, // bool
Float1, // float
Float2, // vec2
Float3, // vec3
Float4, // vec4
Mat4x4, // mat4
Sampler2D, // sampler2D
Void // void
};
enum class IntrinsicType
{
CrossProduct,
DotProduct
};
enum class NodeType
{
None = -1,
AssignOp,
BinaryOp,
Branch,
Cast,
Constant,
ConditionalStatement,
DeclareVariable,
ExpressionStatement,
Identifier,
IntrinsicCall,
Sample2D,
SwizzleOp,
StatementBlock
};
enum class SwizzleComponent
{
First,
Second,
Third,
Fourth
};
enum class VariableType
{
None = -1,
BuiltinVariable,
InputVariable,
LocalVariable,
OutputVariable,
ParameterVariable,
UniformVariable
};
}
#endif // NAZARA_SHADER_ENUMS_HPP