49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#define NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#include <Nazara/Graphics/ParticleEmitter.hpp>
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#include <NazaraSDK/Component.hpp>
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namespace Ndk
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{
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class ParticleEmitterComponent;
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using ParticleEmitterComponentHandle = Nz::ObjectHandle<ParticleEmitterComponent>;
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class NDK_API ParticleEmitterComponent : public Component<ParticleEmitterComponent>, public Nz::ParticleEmitter
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{
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public:
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using SetupFunc = std::function<void(const EntityHandle& /*entity*/, Nz::ParticleMapper& /*mapper*/, unsigned int /*count*/)>;
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inline ParticleEmitterComponent();
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ParticleEmitterComponent(const ParticleEmitterComponent& emitter) = default;
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ParticleEmitterComponent(ParticleEmitterComponent&& emitter) = default;
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~ParticleEmitterComponent() = default;
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inline void Enable(bool active = true);
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inline bool IsActive() const;
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inline void SetSetupFunc(SetupFunc func);
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static ComponentIndex componentIndex;
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private:
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void SetupParticles(Nz::ParticleMapper& mapper, unsigned int count) const override;
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SetupFunc m_setupFunc;
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bool m_isActive;
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};
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}
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#include <NazaraSDK/Components/ParticleEmitterComponent.inl>
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#endif // NDK_COMPONENTS_PARTICLEEMITTERCOMPONENT_HPP
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#endif // NDK_SERVER
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