104 lines
3.1 KiB
C++
104 lines
3.1 KiB
C++
#include <Nazara/Math/Sphere.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("Sphere", "[MATH][SPHERE]")
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{
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GIVEN("Two same sphere center and unit")
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{
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Nz::Spheref firstCenterAndUnit(0.f, 0.f, 0.f, 1.f);
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Nz::Spheref secondCenterAndUnit(Nz::Sphere<int>(Nz::Vector3i::Zero(), 1));
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WHEN("We compare them")
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{
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THEN("They are the same")
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{
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REQUIRE(firstCenterAndUnit == secondCenterAndUnit);
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}
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}
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WHEN("We ask if they intersect or contain")
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{
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THEN("These results are expected for Contains")
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{
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CHECK(firstCenterAndUnit.Contains(0.5f, 0.5f, 0.5f));
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CHECK(firstCenterAndUnit.Contains(Nz::Boxf(Nz::Vector3f::Zero(), Nz::Vector3f::Unit() * 0.5f)));
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CHECK(!firstCenterAndUnit.Contains(Nz::Boxf(Nz::Vector3f::Zero(), Nz::Vector3f::Unit() * 5.f)));
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}
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THEN("There are for Intersect")
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{
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CHECK(firstCenterAndUnit.Intersect(Nz::Boxf(Nz::Vector3f::Zero(), Nz::Vector3f::Unit() * 0.5f)));
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CHECK(firstCenterAndUnit.Intersect(Nz::Boxf(Nz::Vector3f::Zero(), Nz::Vector3f::Unit() * 5.f)));
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CHECK(!firstCenterAndUnit.Intersect(Nz::Boxf(Nz::Vector3f::Unit() * 5.f, Nz::Vector3f::Unit())));
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CHECK(firstCenterAndUnit.Intersect(Nz::Spheref(Nz::Vector3f::Zero(), 0.5f)));
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CHECK(firstCenterAndUnit.Intersect(Nz::Spheref(Nz::Vector3f::Zero(), 5.f)));
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CHECK(!firstCenterAndUnit.Intersect(Nz::Spheref(Nz::Vector3f::Unit() * 5.f, 1.f)));
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}
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}
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WHEN("We ask for distance")
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{
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THEN("These results are expected because we don't take into account the border")
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{
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CHECK(firstCenterAndUnit.Distance(Nz::Vector3f::UnitX() * 2.f) == Approx(1.f));
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Nz::Spheref tmp(Nz::Vector3f::UnitX(), 1.f);
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CHECK(tmp.Distance(Nz::Vector3f::UnitX() * 4.f) == Approx(2.f));
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}
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}
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WHEN("We get sphere from box unit and center")
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{
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Nz::Boxf centerUnitBox(Nz::Vector3f::Unit() * -0.5f, Nz::Vector3f::Unit() * 0.5f);
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THEN("This is equal to sphere center and radius 0.75")
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{
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CHECK(centerUnitBox.GetSquaredBoundingSphere() == Nz::Spheref(Nz::Vector3f::Zero(), 0.75f));
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}
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}
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WHEN("We ask for positive and negative vertex")
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{
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Nz::Vector3f positiveVector = Nz::Vector3f::UnitY();
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THEN("Positive vertex should be the same with centered and unit sphere")
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{
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CHECK(positiveVector == firstCenterAndUnit.GetPositiveVertex(positiveVector));
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}
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AND_THEN("Negative vertex should be the opposite")
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{
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CHECK(-positiveVector == firstCenterAndUnit.GetNegativeVertex(positiveVector));
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}
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}
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WHEN("We extend the unit sphere to one point")
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{
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Nz::Vector3f point = Nz::Vector3f::UnitY() * 2.f;
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firstCenterAndUnit.ExtendTo(point);
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REQUIRE(firstCenterAndUnit.radius == Approx(2.f));
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THEN("Sphere must contain it and distance should be good")
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{
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CHECK(firstCenterAndUnit.Contains(point));
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CHECK(firstCenterAndUnit.Distance(point) == Approx(0.f));
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}
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}
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WHEN("We try to lerp")
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{
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THEN("Compilation should be fine")
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{
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Nz::Spheref nullRect = Nz::Spheref::Zero();
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Nz::Spheref centerAndUnit = firstCenterAndUnit;
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Nz::Spheref result(Nz::Vector3f::Zero(), 0.5f);
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REQUIRE(Nz::Spheref::Lerp(nullRect, centerAndUnit, 0.5f) == result);
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}
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}
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}
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}
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