NazaraEngine/include/Nazara/Graphics/Sprite.hpp

68 lines
2.1 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPRITE_HPP
#define NAZARA_SPRITE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/SceneNode.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
class NzSprite;
using NzSpriteConstRef = NzObjectRef<const NzSprite>;
using NzSpriteLibrary = NzObjectLibrary<NzSprite>;
using NzSpriteRef = NzObjectRef<NzSprite>;
class NAZARA_GRAPHICS_API NzSprite : public NzInstancedRenderable
{
public:
inline NzSprite();
inline NzSprite(NzMaterialRef material);
inline NzSprite(NzTexture* texture);
inline NzSprite(const NzSprite& sprite);
~NzSprite() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
inline const NzColor& GetColor() const;
inline const NzMaterialRef& GetMaterial() const;
inline const NzVector2f& GetSize() const;
inline const NzRectf& GetTextureCoords() const;
inline void SetColor(const NzColor& color);
inline void SetDefaultMaterial();
inline void SetMaterial(NzMaterialRef material, bool resizeSprite = true);
inline void SetSize(const NzVector2f& size);
inline void SetSize(float sizeX, float sizeY);
inline void SetTexture(NzTextureRef texture, bool resizeSprite = true);
inline void SetTextureCoords(const NzRectf& coords);
inline void SetTextureRect(const NzRectui& rect);
inline NzSprite& operator=(const NzSprite& sprite);
template<typename... Args> static NzSpriteRef New(Args&&... args);
private:
inline void InvalidateVertices();
void MakeBoundingVolume() const override;
void UpdateData(InstanceData* instanceData) const override;
NzColor m_color;
NzMaterialRef m_material;
NzRectf m_textureCoords;
NzVector2f m_size;
static NzSpriteLibrary::LibraryMap s_library;
};
#include <Nazara/Graphics/Sprite.inl>
#endif // NAZARA_SPRITE_HPP