NazaraEngine/SDK/include/NDK/LuaAPI.inl

688 lines
20 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <Nazara/Core/Color.hpp>
#include <Nazara/Lua/LuaState.hpp>
#include <Nazara/Math/EulerAngles.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Network/IpAddress.hpp>
#include <Nazara/Utility/Font.hpp>
#include <Nazara/Utility/Image.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <NDK/Application.hpp>
#include <NDK/Components.hpp>
#include <NDK/Entity.hpp>
#include <NDK/World.hpp>
#ifndef NDK_SERVER
#include <Nazara/Audio/Music.hpp>
#include <Nazara/Audio/SoundBuffer.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <NDK/Console.hpp>
#endif
namespace Nz
{
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Color* color, TypeTag<Color>)
{
state.CheckType(index, Nz::LuaType_Table);
color->r = state.CheckField<UInt8>("r", index);
color->g = state.CheckField<UInt8>("g", index);
color->b = state.CheckField<UInt8>("b", index);
color->a = state.CheckField<UInt8>("a", 255, index);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
{
switch (state.GetType(index))
{
case Nz::LuaType_Table:
angles->Set(state.CheckField<double>("pitch", index), state.CheckField<double>("yaw", index), state.CheckField<double>("roll", index));
return 1;
default:
{
if (state.IsOfType(index, "EulerAngles"))
angles->Set(*static_cast<EulerAnglesd*>(state.ToUserdata(index)));
else
angles->Set(*static_cast<Quaterniond*>(state.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
{
EulerAnglesd anglesDouble;
unsigned int ret = LuaImplQueryArg(state, index, &anglesDouble, TypeTag<EulerAnglesd>());
angles->Set(anglesDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, FontRef* fontRef, TypeTag<FontRef>)
{
*fontRef = *static_cast<FontRef*>(state.CheckUserdata(index, "Font"));
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, FontParams* params, TypeTag<FontParams>)
{
NazaraUnused(params);
state.CheckType(index, Nz::LuaType_Table);
// Structure is empty for now
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, ImageParams* params, TypeTag<ImageParams>)
{
state.CheckType(index, Nz::LuaType_Table);
params->levelCount = state.CheckField<Nz::UInt8>("LevelCount");
params->loadFormat = state.CheckField<Nz::PixelFormatType>("LoadFormat");
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, IpAddress* address, TypeTag<IpAddress>)
{
switch (state.GetType(index))
{
case Nz::LuaType_String:
address->BuildFromAddress(state.CheckString(index));
return 1;
default:
*address = *static_cast<IpAddress*>(state.CheckUserdata(index, "IpAddress"));
return 1;
}
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Matrix4d* mat, TypeTag<Matrix4d>)
{
switch (state.GetType(index))
{
case Nz::LuaType_Table:
{
double values[16];
for (std::size_t i = 0; i < 16; ++i)
{
state.PushInteger(i + 1);
state.GetTable();
values[i] = state.CheckNumber(-1);
state.Pop();
}
mat->Set(values);
return 1;
}
default:
{
if (state.IsOfType(index, "Matrix4"))
mat->Set(*static_cast<Matrix4d*>(state.ToUserdata(index)));
return 1;
}
}
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Matrix4f* mat, TypeTag<Matrix4f>)
{
Matrix4d matDouble = Matrix4d::Identity();
unsigned int ret = LuaImplQueryArg(state, index, &matDouble, TypeTag<Matrix4d>());
mat->Set(matDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, MeshParams* params, TypeTag<MeshParams>)
{
state.CheckType(index, Nz::LuaType_Table);
params->animated = state.CheckField<bool>("Animated", params->animated);
params->center = state.CheckField<bool>("Center", params->center);
params->matrix = state.CheckField<Matrix4f>("Matrix", params->matrix);
params->optimizeIndexBuffers = state.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
params->texCoordOffset = state.CheckField<Vector2f>("TexCoordOffset", params->texCoordOffset);
params->texCoordScale = state.CheckField<Vector2f>("TexCoordScale", params->texCoordScale);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Quaterniond* quat, TypeTag<Quaterniond>)
{
switch (state.GetType(index))
{
case Nz::LuaType_Table:
quat->Set(state.CheckField<double>("w", index), state.CheckField<double>("x", index), state.CheckField<double>("y", index), state.CheckField<double>("z", index));
return 1;
default:
{
if (state.IsOfType(index, "EulerAngles"))
quat->Set(*static_cast<EulerAnglesd*>(state.ToUserdata(index)));
else
quat->Set(*static_cast<Quaterniond*>(state.CheckUserdata(index, "Quaternion")));
return 1;
}
}
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Quaternionf* quat, TypeTag<Quaternionf>)
{
Quaterniond quatDouble;
unsigned int ret = LuaImplQueryArg(state, index, &quatDouble, TypeTag<Quaterniond>());
quat->Set(quatDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Rectd* rect, TypeTag<Rectd>)
{
state.CheckType(index, LuaType_Table);
rect->x = state.CheckField<double>("x", index);
rect->y = state.CheckField<double>("y", index);
rect->width = state.CheckField<double>("width", index);
rect->height = state.CheckField<double>("height", index);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Rectf* rect, TypeTag<Rectf>)
{
Rectd rectDouble;
unsigned int ret = LuaImplQueryArg(state, index, &rectDouble, TypeTag<Rectd>());
rect->Set(rectDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Recti* rect, TypeTag<Recti>)
{
Rectd rectDouble;
unsigned int ret = LuaImplQueryArg(state, index, &rectDouble, TypeTag<Rectd>());
rect->Set(rectDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Rectui* rect, TypeTag<Rectui>)
{
Rectd rectDouble;
unsigned int ret = LuaImplQueryArg(state, index, &rectDouble, TypeTag<Rectd>());
rect->Set(rectDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector2d* vec, TypeTag<Vector2d>)
{
switch (state.GetType(index))
{
case Nz::LuaType_Number:
if (index < 0 && index > -2)
state.Error("Vector2 expected, two numbers are required to convert it");
vec->Set(state.CheckNumber(index), state.CheckNumber(index + 1));
return 2;
case Nz::LuaType_Table:
vec->Set(state.CheckField<double>("x", index), state.CheckField<double>("y", index));
return 1;
default:
vec->Set(*static_cast<Vector2d*>(state.CheckUserdata(index, "Vector2")));
return 1;
}
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector2f* vec, TypeTag<Vector2f>)
{
Vector2d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector2d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector2ui* vec, TypeTag<Vector2ui>)
{
Vector2d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector2d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector2i* vec, TypeTag<Vector2i>)
{
Vector2d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector2d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3d* vec, TypeTag<Vector3d>)
{
switch (state.GetType(index))
{
case Nz::LuaType_Number:
if (index < 0 && index > -3)
state.Error("Vector3 expected, three numbers are required to convert it");
vec->Set(state.CheckNumber(index), state.CheckNumber(index + 1), state.CheckNumber(index + 2, 0.0));
return 3;
case Nz::LuaType_Table:
vec->Set(state.CheckField<double>("x", index), state.CheckField<double>("y", index), state.CheckField<double>("z", 0.0, index));
return 1;
default:
vec->Set(*static_cast<Vector3d*>(state.CheckUserdata(index, "Vector3")));
return 1;
}
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3f* vec, TypeTag<Vector3f>)
{
Vector3d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector3d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3ui* vec, TypeTag<Vector3ui>)
{
Vector3d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector3d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3i* vec, TypeTag<Vector3i>)
{
Vector3d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector3d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Ndk::Entity** handle, TypeTag<Ndk::Entity*>)
{
if (!state.IsOfType(index, LuaType_Nil))
*handle = *static_cast<Ndk::EntityHandle*>(state.CheckUserdata(index, "Entity"));
else
*handle = nullptr;
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Ndk::EntityHandle* handle, TypeTag<Ndk::EntityHandle>)
{
if (!state.IsOfType(index, LuaType_Nil))
*handle = *static_cast<Ndk::EntityHandle*>(state.CheckUserdata(index, "Entity"));
else
handle->Reset();
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Ndk::WorldHandle* handle, TypeTag<Ndk::WorldHandle>)
{
*handle = *static_cast<Ndk::WorldHandle*>(state.CheckUserdata(index, "World"));
return 1;
}
#ifndef NDK_SERVER
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
{
if (state.IsOfType(index, "InstancedRenderable") ||
state.IsOfType(index, "Model") ||
state.IsOfType(index, "Sprite"))
{
*renderable = *static_cast<InstancedRenderableRef*>(state.ToUserdata(index));
}
else
state.ArgError(index, "is not a InstancedRenderable instance");
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, MaterialRef* materialRef, TypeTag<MaterialRef>)
{
*materialRef = *static_cast<MaterialRef*>(state.CheckUserdata(index, "Material"));
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, MaterialParams* params, TypeTag<MaterialParams>)
{
state.CheckType(index, Nz::LuaType_Table);
params->loadAlphaMap = state.CheckField<bool>("LoadAlphaMap", params->loadAlphaMap);
params->loadDiffuseMap = state.CheckField<bool>("LoadDiffuseMap", params->loadDiffuseMap);
params->loadEmissiveMap = state.CheckField<bool>("LoadEmissiveMap", params->loadEmissiveMap);
params->loadHeightMap = state.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
params->loadNormalMap = state.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
params->loadSpecularMap = state.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
params->shaderName = state.CheckField<String>("ShaderName", params->shaderName);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, ModelParameters* params, TypeTag<ModelParameters>)
{
state.CheckType(index, Nz::LuaType_Table);
params->loadMaterials = state.CheckField<bool>("LoadMaterials", params->loadMaterials);
LuaImplQueryArg(state, -1, &params->material, TypeTag<MaterialParams>());
LuaImplQueryArg(state, -1, &params->mesh, TypeTag<MeshParams>());
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
{
state.CheckType(index, Nz::LuaType_Table);
params->forceMono = state.CheckField<bool>("ForceMono", params->forceMono);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundStreamParams* params, TypeTag<SoundStreamParams>)
{
state.CheckType(index, Nz::LuaType_Table);
params->forceMono = state.CheckField<bool>("ForceMono", params->forceMono);
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SpriteRef* spriteRef, TypeTag<SpriteRef>)
{
*spriteRef = *static_cast<SpriteRef*>(state.CheckUserdata(index, "Sprite"));
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, TextureRef* textureRef, TypeTag<TextureRef>)
{
*textureRef = *static_cast<TextureRef*>(state.CheckUserdata(index, "Texture"));
return 1;
}
#endif
inline int LuaImplReplyVal(const LuaState& state, Color&& val, TypeTag<Color>)
{
state.PushTable();
state.PushField("r", val.r);
state.PushField("g", val.g);
state.PushField("b", val.b);
state.PushField("a", val.a);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, EulerAnglesd&& val, TypeTag<EulerAnglesd>)
{
state.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, EulerAnglesf&& val, TypeTag<EulerAnglesf>)
{
state.PushInstance<EulerAnglesd>("EulerAngles", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, FontRef&& val, TypeTag<FontRef>)
{
state.PushInstance<FontRef>("Font", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Font::SizeInfo&& val, TypeTag<Font::SizeInfo>)
{
state.PushTable();
state.PushField("LineHeight", val.lineHeight);
state.PushField("SpaceAdvance", val.spaceAdvance);
state.PushField("UnderlinePosition", val.underlinePosition);
state.PushField("UnderlineThickness", val.underlineThickness);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, ImageParams&& val, TypeTag<ImageParams>)
{
state.PushTable(0, 2);
state.PushField("LevelCount", val.levelCount);
state.PushField("LoadFormat", val.loadFormat);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, IpAddress&& val, TypeTag<IpAddress>)
{
state.PushInstance<IpAddress>("IpAddress", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Matrix4d&& val, TypeTag<Matrix4d>)
{
state.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Matrix4f&& val, TypeTag<Matrix4f>)
{
state.PushInstance<Matrix4d>("Matrix4", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Quaterniond&& val, TypeTag<Quaterniond>)
{
state.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Quaternionf&& val, TypeTag<Quaternionf>)
{
state.PushInstance<Quaterniond>("Quaternion", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Rectd&& val, TypeTag<Rectd>)
{
state.PushInstance<Rectd>("Rect", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Rectf&& val, TypeTag<Rectf>)
{
state.PushInstance<Rectd>("Rect", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Recti&& val, TypeTag<Recti>)
{
state.PushInstance<Rectd>("Rect", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Rectui&& val, TypeTag<Rectui>)
{
state.PushInstance<Rectd>("Rect", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector2d&& val, TypeTag<Vector2d>)
{
state.PushInstance<Vector2d>("Vector2", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector2f&& val, TypeTag<Vector2f>)
{
state.PushInstance<Vector2d>("Vector2", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector2ui&& val, TypeTag<Vector2ui>)
{
state.PushInstance<Vector2d>("Vector2", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector2i&& val, TypeTag<Vector2i>)
{
state.PushInstance<Vector2d>("Vector2", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector3d&& val, TypeTag<Vector3d>)
{
state.PushInstance<Vector3d>("Vector3", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector3f&& val, TypeTag<Vector3f>)
{
state.PushInstance<Vector3d>("Vector3", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector3ui&& val, TypeTag<Vector3ui>)
{
state.PushInstance<Vector3d>("Vector3", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector3i&& val, TypeTag<Vector3i>)
{
state.PushInstance<Vector3d>("Vector3", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
{
state.PushInstance<Ndk::EntityHandle>("Entity", ptr);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
{
state.PushInstance<Ndk::Application*>("Application", ptr);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::EntityHandle&& handle, TypeTag<Ndk::EntityHandle>)
{
state.PushInstance<Ndk::EntityHandle>("Entity", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::NodeComponentHandle&& handle, TypeTag<Ndk::NodeComponentHandle>)
{
state.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::VelocityComponentHandle&& handle, TypeTag<Ndk::VelocityComponentHandle>)
{
state.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::World* ptr, TypeTag<Ndk::World*>)
{
state.PushInstance<Ndk::WorldHandle>("World", ptr);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::WorldHandle&& handle, TypeTag<Ndk::WorldHandle>)
{
state.PushInstance<Ndk::WorldHandle>("World", handle);
return 1;
}
#ifndef NDK_SERVER
inline int LuaImplReplyVal(const LuaState& state, MaterialRef&& handle, TypeTag<MaterialRef>)
{
state.PushInstance<MaterialRef>("Material", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, ModelRef&& handle, TypeTag<ModelRef>)
{
state.PushInstance<ModelRef>("Model", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
state.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, SoundBufferRef&& handle, TypeTag<SoundBufferRef>)
{
state.PushInstance<SoundBufferRef>("SoundBuffer", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, SpriteRef&& handle, TypeTag<SpriteRef>)
{
state.PushInstance<SpriteRef>("Sprite", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, TextureRef&& handle, TypeTag<TextureRef>)
{
state.PushInstance<TextureRef>("Texture", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::CameraComponentHandle&& handle, TypeTag<Ndk::CameraComponentHandle>)
{
state.PushInstance<Ndk::CameraComponentHandle>("CameraComponent", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::ConsoleHandle&& handle, TypeTag<Ndk::ConsoleHandle>)
{
state.PushInstance<Ndk::ConsoleHandle>("Console", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::GraphicsComponentHandle&& handle, TypeTag<Ndk::GraphicsComponentHandle>)
{
state.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
return 1;
}
#endif
}