NazaraEngine/include/Nazara/Shader/Ast/Module.inl

36 lines
1.2 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Ast/Module.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst
{
inline Module::Module(UInt32 shaderLangVersion, std::string moduleName, const Uuid& uuid)
{
auto mutMetadata = std::make_shared<Metadata>();
mutMetadata->moduleId = uuid;
mutMetadata->moduleName = std::move(moduleName);
mutMetadata->shaderLangVersion = shaderLangVersion;
metadata = std::move(mutMetadata);
rootNode = ShaderBuilder::MultiStatement();
}
inline Module::Module(std::shared_ptr<const Metadata> metadata, std::vector<ImportedModule> importedModules) :
Module(std::move(metadata), ShaderBuilder::MultiStatement(), std::move(importedModules))
{
}
inline Module::Module(std::shared_ptr<const Metadata> Metadata, MultiStatementPtr RootNode, std::vector<ImportedModule> ImportedModules) :
metadata(std::move(Metadata)),
importedModules(std::move(ImportedModules)),
rootNode(std::move(RootNode))
{
}
}
#include <Nazara/Shader/DebugOff.hpp>