NazaraEngine/xmake/rules/compile_shaders.lua

44 lines
1.4 KiB
Lua

-- Compile shaders to includables headers
rule("compile_shaders")
on_load(function (target)
target:add("deps", "NazaraShaderCompiler")
target:set("policy", "build.across_targets_in_parallel", false)
end)
-- temporary fix
before_build("mingw", function (target)
local mingw = target:toolchain("mingw")
local bindir = mingw:bindir()
local targetdir = target:targetdir()
if bindir then
os.trycp(path.join(bindir, "libgcc_s_seh-1.dll"), targetdir)
os.trycp(path.join(bindir, "libstdc++-6.dll"), targetdir)
os.trycp(path.join(bindir, "libwinpthread-1.dll"), targetdir)
end
end)
before_buildcmd_file(function (target, batchcmds, shaderfile, opt)
local nzslc = target:dep("NazaraShaderCompiler")
-- add commands
batchcmds:show_progress(opt.progress, "${color.build.object}compiling shader %s", shaderfile)
local argv = {"--compile", "--partial", "--header-file"}
-- handle --log-format
local kind = target:data("plugin.project.kind") or ""
if kind:match("vs") then
table.insert(argv, "--log-format=vs")
end
table.insert(argv, shaderfile)
batchcmds:vrunv(nzslc:targetfile(), argv, { curdir = "." })
local outputFile = path.join(path.directory(shaderfile), path.basename(shaderfile) .. ".nzslb.h")
-- add deps
batchcmds:add_depfiles(shaderfile)
batchcmds:set_depmtime(os.mtime(outputFile))
batchcmds:set_depcache(target:dependfile(outputFile))
end)