31 lines
856 B
C++
31 lines
856 B
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_DEFERREDFOGPASS_HPP
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#define NAZARA_DEFERREDFOGPASS_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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class NAZARA_API NzDeferredFogPass : public NzDeferredRenderPass
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{
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public:
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NzDeferredFogPass();
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virtual ~NzDeferredFogPass();
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bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
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protected:
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NzRenderStates m_states;
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NzShaderRef m_shader;
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NzTextureSampler m_pointSampler;
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};
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#endif // NAZARA_DEFERREDFOGPASS_HPP
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