Allows you to change center of translation/rotation/scale Former-commit-id: c5e8b3cf4b67e8a2765a4f0984d08bda3d1dc0ec [formerly 20f58bfa832c85f4837f325c3d74b0eef264b2bf] [formerly 830cae0d17c4cef7b538734d6cfe83539689dab3 [formerly 4dc889bfa34a04c59844969bb0d6b08599c1189a]] Former-commit-id: 949b6b78762b7b804e357ee5b3afe35456fd7f2d [formerly 92beb7207e1271941f4053255091d32806a19e9b] Former-commit-id: 5b1d9b37251f0bc3be87aef0ef0c3252ff82b4d0
81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPRITE_HPP
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#define NAZARA_SPRITE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <array>
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namespace Nz
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{
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class Sprite;
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using SpriteConstRef = ObjectRef<const Sprite>;
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using SpriteLibrary = ObjectLibrary<Sprite>;
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using SpriteRef = ObjectRef<Sprite>;
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class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
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{
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friend SpriteLibrary;
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friend class Graphics;
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public:
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inline Sprite();
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inline Sprite(MaterialRef material);
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inline Sprite(Texture* texture);
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inline Sprite(const Sprite& sprite);
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Sprite(Sprite&&) = delete;
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~Sprite() = default;
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
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inline const Color& GetColor() const;
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inline const MaterialRef& GetMaterial() const;
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inline const Vector3f& GetOrigin() const;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTextureCoords() const;
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inline void SetColor(const Color& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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inline void SetOrigin(const Vector3f& origin);
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inline void SetSize(const Vector2f& size);
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inline void SetSize(float sizeX, float sizeY);
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inline void SetTexture(TextureRef texture, bool resizeSprite = true);
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inline void SetTextureCoords(const Rectf& coords);
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inline void SetTextureRect(const Rectui& rect);
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inline Sprite& operator=(const Sprite& sprite);
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Sprite& operator=(Sprite&& sprite) = delete;
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template<typename... Args> static SpriteRef New(Args&&... args);
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private:
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inline void InvalidateVertices();
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void MakeBoundingVolume() const override;
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void UpdateData(InstanceData* instanceData) const override;
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static bool Initialize();
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static void Uninitialize();
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Color m_color;
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MaterialRef m_material;
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Rectf m_textureCoords;
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Vector2f m_size;
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Vector3f m_origin;
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static SpriteLibrary::LibraryMap s_library;
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};
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}
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#include <Nazara/Graphics/Sprite.inl>
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#endif // NAZARA_SPRITE_HPP
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