A8 can't be supported efficiently on API lacking texture swizzle support (DX, WebGL, WebGPU), so we swizzle in the shader instead |
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| .. | ||
| Nazara | ||
A8 can't be supported efficiently on API lacking texture swizzle support (DX, WebGL, WebGPU), so we swizzle in the shader instead |
||
|---|---|---|
| .. | ||
| Nazara | ||