NazaraEngine/include/Nazara/Graphics/MaterialPass.hpp

145 lines
5.7 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATERIAL_PASS_HPP
#define NAZARA_MATERIAL_PASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <Nazara/Utility/UniformBuffer.hpp>
#include <array>
#include <string>
#include <vector>
namespace Nz
{
class CommandBufferBuilder;
class RenderFrame;
class NAZARA_GRAPHICS_API MaterialPass
{
public:
MaterialPass(std::shared_ptr<const MaterialSettings> settings);
inline ~MaterialPass();
inline void Configure(std::shared_ptr<MaterialPipeline> pipeline);
inline void Configure(const MaterialPipelineInfo& pipelineInfo);
inline void EnableBlending(bool blending);
inline void EnableColorWrite(bool colorWrite);
inline void EnableDepthBuffer(bool depthBuffer);
inline void EnableDepthClamp(bool depthClamp);
inline void EnableDepthWrite(bool depthWrite);
inline void EnableFaceCulling(bool faceCulling);
inline void EnableFlag(MaterialPassFlag flag, bool enable = true);
inline void EnableScissorTest(bool scissorTest);
inline void EnableStencilTest(bool stencilTest);
inline void EnsurePipelineUpdate() const;
inline RendererComparison GetDepthCompareFunc() const;
inline BlendEquation GetBlendAlphaModeEquation() const;
inline BlendEquation GetBlendColorModeEquation() const;
inline BlendFunc GetBlendDstAlphaFunc() const;
inline BlendFunc GetBlendDstColorFunc() const;
inline BlendFunc GetBlendSrcAlphaFunc() const;
inline BlendFunc GetBlendSrcColorFunc() const;
inline FaceSide GetFaceCulling() const;
inline FaceFilling GetFaceFilling() const;
inline float GetLineWidth() const;
inline MaterialPassFlags GetFlags() const;
inline const ShaderAst::ConstantValue& GetOptionValue(std::size_t optionIndex) const;
inline const std::shared_ptr<MaterialPipeline>& GetPipeline() const;
inline const MaterialPipelineInfo& GetPipelineInfo() const;
inline float GetPointSize() const;
inline PrimitiveMode GetPrimitiveMode() const;
inline const std::shared_ptr<const MaterialSettings>& GetSettings() const;
inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType shaderStage) const;
inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const;
inline const std::shared_ptr<AbstractBuffer>& GetUniformBuffer(std::size_t bufferIndex) const;
inline const std::vector<UInt8>& GetUniformBufferConstData(std::size_t bufferIndex);
inline std::vector<UInt8>& GetUniformBufferData(std::size_t bufferIndex);
inline bool HasTexture(std::size_t textureIndex) const;
inline bool IsBlendingEnabled() const;
inline bool IsColorWriteEnabled() const;
inline bool IsDepthBufferEnabled() const;
inline bool IsDepthClampEnabled() const;
inline bool IsDepthWriteEnabled() const;
inline bool IsFaceCullingEnabled() const;
inline bool IsFlagEnabled(MaterialPassFlag flag) const;
inline bool IsScissorTestEnabled() const;
inline bool IsStencilTestEnabled() const;
inline void SetDepthCompareFunc(RendererComparison depthFunc);
inline void SetBlendEquation(BlendEquation colorMode, BlendEquation alphaMode);
inline void SetBlendFunc(BlendFunc srcColor, BlendFunc dstColor, BlendFunc srcAlpha, BlendFunc dstAlpha);
inline void SetFaceCulling(FaceSide faceSide);
inline void SetFaceFilling(FaceFilling filling);
inline void SetLineWidth(float lineWidth);
inline void SetOptionValue(std::size_t optionIndex, ShaderAst::ConstantValue value);
inline void SetPointSize(float pointSize);
inline void SetPrimitiveMode(PrimitiveMode mode);
inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
inline void SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo);
inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer);
bool Update(RenderFrame& renderFrame, CommandBufferBuilder& builder);
// Signals:
NazaraSignal(OnMaterialInvalidated, const MaterialPass* /*material*/);
NazaraSignal(OnMaterialRelease, const MaterialPass* /*material*/);
private:
inline void InvalidatePipeline();
inline void InvalidateTextureSampler(std::size_t textureIndex);
inline void InvalidateUniformData(std::size_t uniformBufferIndex);
void UpdatePipeline() const;
struct MaterialTexture
{
mutable std::shared_ptr<TextureSampler> sampler;
std::shared_ptr<Texture> texture;
TextureSamplerInfo samplerInfo;
};
struct UniformBuffer
{
std::shared_ptr<AbstractBuffer> buffer;
std::vector<UInt8> data;
bool dataInvalidated = true;
};
std::array<ShaderAst::ConstantValue, 64> m_optionValues;
std::shared_ptr<const MaterialSettings> m_settings;
std::vector<MaterialTexture> m_textures;
std::vector<UniformBuffer> m_uniformBuffers;
mutable std::shared_ptr<MaterialPipeline> m_pipeline;
mutable MaterialPipelineInfo m_pipelineInfo;
MaterialPassFlags m_flags;
bool m_forceCommandBufferRegeneration;
mutable bool m_pipelineUpdated;
};
}
#include <Nazara/Graphics/MaterialPass.inl>
#endif // NAZARA_MATERIAL_PASS_HPP