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NazaraEngine/include/Nazara/Network/SocketPoller.hpp
Gawaboumga bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00

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1.1 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Network module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SOCKETPOLLER_HPP
#define NAZARA_SOCKETPOLLER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Network/AbstractSocket.hpp>
namespace Nz
{
class SocketPollerImpl;
class NAZARA_NETWORK_API SocketPoller
{
public:
SocketPoller();
SocketPoller(SocketPoller&&) noexcept = default;
~SocketPoller();
void Clear();
bool IsReadyToRead(const AbstractSocket& socket) const;
bool IsReadyToWrite(const AbstractSocket& socket) const;
bool IsRegistered(const AbstractSocket& socket) const;
bool RegisterSocket(AbstractSocket& socket, SocketPollEventFlags eventFlags);
void UnregisterSocket(AbstractSocket& socket);
bool Wait(int msTimeout);
SocketPoller& operator=(SocketPoller&&) noexcept = default;
private:
MovablePtr<SocketPollerImpl> m_impl;
};
}
#include <Nazara/Network/SocketPoller.inl>
#endif // NAZARA_SOCKETPOLLER_HPP