69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
// Copyright (C) 2012 Jérôme Leclercq
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// This file is part of the "Nazara Engine - 3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_LIGHT_HPP
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#define NAZARA_LIGHT_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/3D/Enums.hpp>
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#include <Nazara/3D/SceneNode.hpp>
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#include <Nazara/Core/Color.hpp>
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class NzShader;
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class NAZARA_API NzLight : public NzSceneNode
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{
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public:
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NzLight(nzLightType type);
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NzLight(const NzLight& light);
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~NzLight();
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void AddToRenderQueue(NzRenderQueue& renderQueue) const;
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void Apply(const NzShader* shader, unsigned int lightUnit) const;
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const NzBoundingBoxf& GetBoundingBox() const;
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NzColor GetAmbientColor() const;
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float GetAttenuation() const;
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NzColor GetDiffuseColor() const;
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float GetInnerAngle() const;
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nzLightType GetLightType() const;
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float GetOuterAngle() const;
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float GetRadius() const;
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nzSceneNodeType GetSceneNodeType() const;
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NzColor GetSpecularColor() const;
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void SetAmbientColor(const NzColor& ambient);
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void SetAttenuation(float attenuation);
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void SetDiffuseColor(const NzColor& diffuse);
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void SetInnerAngle(float innerAngle);
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void SetOuterAngle(float outerAngle);
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void SetRadius(float radius);
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void SetSpecularColor(const NzColor& specular);
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NzLight& operator=(const NzLight& light);
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private:
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void Invalidate();
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void Register();
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void Unregister();
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void UpdateBoundingBox() const;
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bool VisibilityTest(const NzFrustumf& frustum);
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nzLightType m_type;
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mutable NzBoundingBoxf m_boundingBox;
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NzColor m_ambientColor;
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NzColor m_diffuseColor;
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NzColor m_specularColor;
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mutable bool m_boundingBoxUpdated;
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float m_attenuation;
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float m_innerAngle;
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float m_outerAngle;
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float m_radius;
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};
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#endif // NAZARA_LIGHT_HPP
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