NazaraEngine/include/Nazara/Core/SparsePtr.hpp

61 lines
1.5 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SPARSEPTR_HPP
#define NAZARA_SPARSEPTR_HPP
///FIXME: Est-ce que SparsePtr est vraiment le meilleur nom pour cette classe ?
#include <Nazara/Prerequesites.hpp>
template<typename T>
class NzSparsePtr
{
public:
NzSparsePtr();
NzSparsePtr(void* ptr, unsigned int stride);
NzSparsePtr(const NzSparsePtr& ptr) = default;
~NzSparsePtr() = default;
void* Get() const;
unsigned int GetStride() const;
void Set(void* ptr);
void SetStride(unsigned int stride);
T& operator*();
T& operator->();
T& operator[](unsigned int index);
NzSparsePtr operator+(unsigned int count);
NzSparsePtr operator-(unsigned int count);
NzSparsePtr& operator+=(unsigned int count);
NzSparsePtr& operator-=(unsigned int count);
NzSparsePtr& operator++();
NzSparsePtr operator++(int);
NzSparsePtr& operator--();
NzSparsePtr operator--(int);
bool operator==(const NzSparsePtr& ptr) const;
bool operator!=(const NzSparsePtr& ptr) const;
bool operator<(const NzSparsePtr& ptr) const;
bool operator>(const NzSparsePtr& ptr) const;
bool operator<=(const NzSparsePtr& ptr) const;
bool operator>=(const NzSparsePtr& ptr) const;
NzSparsePtr& operator=(const NzSparsePtr& ptr) = default;
private:
nzUInt8* m_ptr;
unsigned int m_stride;
};
#include <Nazara/Core/SparsePtr.inl>
#endif // NAZARA_SPARSEPTR_HPP