NazaraEngine/include/Nazara/Graphics/DeferredGeometryPass.hpp

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C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDGEOMETRYPASS_HPP
#define NAZARA_DEFERREDGEOMETRYPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Shader.hpp>
class NAZARA_API NzDeferredGeometryPass : public NzDeferredRenderPass
{
public:
NzDeferredGeometryPass();
virtual ~NzDeferredGeometryPass();
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
protected:
NzRenderStates m_clearStates;
NzShaderRef m_clearShader;
};
#endif // NAZARA_DEFERREDGEOMETRYPASS_HPP