85 lines
2.6 KiB
C++
85 lines
2.6 KiB
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_FORWARDRENDERQUEUE_HPP
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#define NAZARA_FORWARDRENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/ResourceListener.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/MeshData.hpp>
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#include <map>
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#include <tuple>
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class NzAbstractViewer;
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class NzMaterial;
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class NzSkeletalMesh;
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class NzStaticMesh;
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class NAZARA_API NzForwardRenderQueue : public NzAbstractRenderQueue, NzResourceListener
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{
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friend class NzForwardRenderTechnique;
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public:
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NzForwardRenderQueue() = default;
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~NzForwardRenderQueue();
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void AddDrawable(const NzDrawable* drawable) override;
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void AddLight(const NzLight* light) override;
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void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
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void AddSprite(const NzSprite* sprite) override;
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void Clear(bool fully);
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void Sort(const NzAbstractViewer* viewer);
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private:
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bool OnResourceDestroy(const NzResource* resource, int index) override;
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void OnResourceReleased(const NzResource* resource, int index) override;
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struct TransparentModelData
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{
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NzMatrix4f transformMatrix;
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NzMeshData meshData;
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NzSpheref boundingSphere;
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const NzMaterial* material;
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};
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struct BatchedModelMaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct BatchedSpriteMaterialComparator
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{
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bool operator()(const NzMaterial* mat1, const NzMaterial* mat2);
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};
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struct MeshDataComparator
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{
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bool operator()(const NzMeshData& data1, const NzMeshData& data2);
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};
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typedef std::map<NzMeshData, std::pair<NzSpheref, std::vector<NzMatrix4f>>, MeshDataComparator> MeshInstanceContainer;
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typedef std::map<const NzMaterial*, std::tuple<bool, bool, MeshInstanceContainer>, BatchedModelMaterialComparator> ModelBatches;
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typedef std::map<const NzMaterial*, std::vector<const NzSprite*>> BatchedSpriteContainer;
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typedef std::vector<const NzLight*> LightContainer;
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typedef std::vector<unsigned int> TransparentModelContainer;
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ModelBatches opaqueModels;
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BatchedSpriteContainer sprites;
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TransparentModelContainer transparentModels;
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std::vector<TransparentModelData> transparentModelData;
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std::vector<const NzDrawable*> otherDrawables;
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LightContainer directionalLights;
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LightContainer lights;
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};
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#endif // NAZARA_FORWARDRENDERQUEUE_HPP
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