NazaraEngine/include/Nazara/Math/Box.hpp

104 lines
3.0 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Mathematics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BOX_HPP
#define NAZARA_BOX_HPP
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Enums.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Sphere.hpp>
#include <Nazara/Math/Vector3.hpp>
template<typename T>
class NzBox
{
public:
NzBox() = default;
NzBox(T Width, T Height, T Depth);
NzBox(T X, T Y, T Z, T Width, T Height, T Depth);
NzBox(const T box[6]);
NzBox(const NzRect<T>& rect);
NzBox(const NzVector3<T>& lengths);
NzBox(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
template<typename U> explicit NzBox(const NzBox<U>& box);
NzBox(const NzBox& box) = default;
~NzBox() = default;
bool Contains(T X, T Y, T Z) const;
bool Contains(const NzBox& box) const;
bool Contains(const NzVector3<T>& point) const;
NzBox& ExtendTo(T X, T Y, T Z);
NzBox& ExtendTo(const NzBox& box);
NzBox& ExtendTo(const NzVector3<T>& point);
NzSphere<T> GetBoundingSphere() const;
NzVector3<T> GetCorner(nzCorner corner) const;
NzVector3<T> GetCenter() const;
NzVector3<T> GetLengths() const;
NzVector3<T> GetMaximum() const;
NzVector3<T> GetMinimum() const;
NzVector3<T> GetNegativeVertex(const NzVector3<T>& normal) const;
NzVector3<T> GetPosition() const;
NzVector3<T> GetPositiveVertex(const NzVector3<T>& normal) const;
T GetRadius() const;
NzSphere<T> GetSquaredBoundingSphere() const;
T GetSquaredRadius() const;
bool Intersect(const NzBox& box, NzBox* intersection = nullptr) const;
bool IsValid() const;
NzBox& MakeZero();
NzBox& Set(T Width, T Height, T Depth);
NzBox& Set(T X, T Y, T Z, T Width, T Height, T Depth);
NzBox& Set(const T box[6]);
NzBox& Set(const NzBox& box);
NzBox& Set(const NzRect<T>& rect);
NzBox& Set(const NzVector3<T>& lengths);
NzBox& Set(const NzVector3<T>& vec1, const NzVector3<T>& vec2);
template<typename U> NzBox& Set(const NzBox<U>& box);
NzString ToString() const;
NzBox& Transform(const NzMatrix4<T>& matrix, bool applyTranslation = true);
NzBox& Translate(const NzVector3<T>& translation);
T& operator[](unsigned int i);
T operator[](unsigned int i) const;
NzBox operator*(T scalar) const;
NzBox operator*(const NzVector3<T>& vec) const;
NzBox& operator*=(T scalar);
NzBox& operator*=(const NzVector3<T>& vec);
bool operator==(const NzBox& box) const;
bool operator!=(const NzBox& box) const;
static NzBox Lerp(const NzBox& from, const NzBox& to, T interpolation);
static NzBox Zero();
T x, y, z, width, height, depth;
};
template<typename T>
std::ostream& operator<<(std::ostream& out, const NzBox<T>& box);
typedef NzBox<double> NzBoxd;
typedef NzBox<float> NzBoxf;
typedef NzBox<int> NzBoxi;
typedef NzBox<unsigned int> NzBoxui;
typedef NzBox<nzInt32> NzBoxi32;
typedef NzBox<nzUInt32> NzBoxui32;
#include <Nazara/Math/Box.inl>
#endif // NAZARA_BOX_HPP