NazaraEngine/include/Nazara/Renderer/ShaderLibrary.hpp

37 lines
900 B
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERLIBRARY_HPP
#define NAZARA_SHADERLIBRARY_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <unordered_map>
class NAZARA_API NzShaderLibrary
{
friend class NzRenderer;
public:
NzShaderLibrary() = delete;
~NzShaderLibrary() = delete;
static NzShader* Get(const NzString& name);
static bool Has(const NzString& name);
static void Register(const NzString& name, NzShader* shader);
static void Unregister(const NzString& name);
private:
static bool Initialize();
static void Uninitialize();
static std::unordered_map<NzString, NzShaderRef> s_library;
};
#endif // NAZARA_SHADERLIBRARY_HPP