37 lines
900 B
C++
37 lines
900 B
C++
// Copyright (C) 2014 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERLIBRARY_HPP
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#define NAZARA_SHADERLIBRARY_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <unordered_map>
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class NAZARA_API NzShaderLibrary
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{
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friend class NzRenderer;
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public:
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NzShaderLibrary() = delete;
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~NzShaderLibrary() = delete;
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static NzShader* Get(const NzString& name);
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static bool Has(const NzString& name);
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static void Register(const NzString& name, NzShader* shader);
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static void Unregister(const NzString& name);
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private:
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static bool Initialize();
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static void Uninitialize();
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static std::unordered_map<NzString, NzShaderRef> s_library;
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};
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#endif // NAZARA_SHADERLIBRARY_HPP
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