NazaraEngine/include/Nazara/Renderer/UberShaderLibrary.hpp

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C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBERSHADERLIBRARY_HPP
#define NAZARA_UBERSHADERLIBRARY_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <unordered_map>
class NAZARA_API NzUberShaderLibrary
{
friend class NzRenderer;
public:
NzUberShaderLibrary() = delete;
~NzUberShaderLibrary() = delete;
static NzUberShader* Get(const NzString& name);
static bool Has(const NzString& name);
static void Register(const NzString& name, NzUberShader* uberShader);
static void Unregister(const NzString& name);
private:
static bool Initialize();
static void Uninitialize();
static std::unordered_map<NzString, NzUberShaderRef> s_library;
};
#endif // NAZARA_UBERSHADERLIBRARY_HPP