NazaraEngine/include/Nazara/Utility/SkeletalMesh.hpp

48 lines
1.3 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SKELETALMESH_HPP
#define NAZARA_SKELETALMESH_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/SubMesh.hpp>
class NzSkeletalMesh;
using NzSkeletalMeshConstRef = NzResourceRef<const NzSkeletalMesh>;
using NzSkeletalMeshRef = NzResourceRef<NzSkeletalMesh>;
class NAZARA_API NzSkeletalMesh final : public NzSubMesh
{
public:
NzSkeletalMesh(const NzMesh* parent);
~NzSkeletalMesh();
bool Create(NzVertexBuffer* vertexBuffer);
void Destroy();
const NzBoxf& GetAABB() const override;
nzAnimationType GetAnimationType() const final;
const NzIndexBuffer* GetIndexBuffer() const override;
NzVertexBuffer* GetVertexBuffer();
const NzVertexBuffer* GetVertexBuffer() const;
unsigned int GetVertexCount() const override;
bool IsAnimated() const final;
bool IsValid() const;
void SetAABB(const NzBoxf& aabb);
void SetIndexBuffer(const NzIndexBuffer* indexBuffer);
private:
NzBoxf m_aabb;
NzIndexBufferConstRef m_indexBuffer = nullptr;
NzVertexBufferRef m_vertexBuffer = nullptr;
};
#endif // NAZARA_SKELETALMESH_HPP