NazaraEngine/src/Nazara/OpenGLRenderer/OpenGLTexture.cpp

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C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - OpenGL renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <NazaraUtils/CallOnExit.hpp>
#include <stdexcept>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
OpenGLTexture::OpenGLTexture(OpenGLDevice& device, const TextureInfo& textureInfo) :
m_textureInfo(textureInfo)
{
m_textureInfo.levelCount = std::min(m_textureInfo.levelCount, Image::GetMaxLevel(m_textureInfo.type, m_textureInfo.width, m_textureInfo.height, m_textureInfo.depth));
if (!m_texture.Create(device))
throw std::runtime_error("failed to create texture object");
auto format = DescribeTextureFormat(textureInfo.pixelFormat);
if (!format)
throw std::runtime_error("unsupported texture format");
const GL::Context& context = m_texture.EnsureDeviceContext();
context.ClearErrorStack();
switch (textureInfo.type)
{
case ImageType::E2D:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
break;
case ImageType::E2D_Array:
m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.layerCount);
break;
case ImageType::E3D:
m_texture.TexStorage3D(GL::TextureTarget::Target3D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.depth);
break;
case ImageType::Cubemap:
m_texture.TexStorage2D(GL::TextureTarget::Cubemap, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
break;
// OpenGL ES doesn't support 1D textures, use 2D textures with a height of 1 instead
case ImageType::E1D:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, 1);
break;
case ImageType::E1D_Array:
m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.layerCount);
break;
}
if (!context.DidLastCallSucceed())
throw std::runtime_error("failed to create texture");
m_texture.SetParameteri(GL_TEXTURE_MAX_LEVEL, m_textureInfo.levelCount);
#ifndef NAZARA_PLATFORM_WEB
if (format->swizzleR != GL_RED)
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_R, format->swizzleR);
if (format->swizzleG != GL_GREEN)
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_G, format->swizzleG);
if (format->swizzleB != GL_BLUE)
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_B, format->swizzleB);
if (format->swizzleA != GL_ALPHA)
m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_A, format->swizzleA);
#endif
}
OpenGLTexture::OpenGLTexture(OpenGLDevice& device, const TextureInfo& textureInfo, const void* initialData, bool buildMipmaps, unsigned int srcWidth, unsigned int srcHeight) :
OpenGLTexture(device, textureInfo)
{
NazaraAssert(initialData, "missing initial data");
Boxui wholeRegion(0, 0, 0, m_textureInfo.width, m_textureInfo.height, m_textureInfo.depth);
Image::ArrayToRegion(m_textureInfo.type, 0, m_textureInfo.layerCount, wholeRegion);
Update(initialData, wholeRegion, srcWidth, srcHeight, 0);
if (buildMipmaps && m_textureInfo.levelCount > 1)
m_texture.GenerateMipmap();
}
OpenGLTexture::OpenGLTexture(std::shared_ptr<OpenGLTexture> parentTexture, const TextureViewInfo& viewInfo) :
m_parentTexture(std::move(parentTexture))
{
const GL::Context& context = m_parentTexture->m_texture.EnsureDeviceContext();
NazaraAssert(viewInfo.layerCount <= m_parentTexture->m_textureInfo.layerCount - viewInfo.baseArrayLayer, "layer count exceeds number of layers");
NazaraAssert(viewInfo.levelCount <= m_parentTexture->m_textureInfo.levelCount - viewInfo.baseMipLevel, "level count exceeds number of levels");
m_textureInfo = ApplyView(m_parentTexture->m_textureInfo, viewInfo);
m_viewInfo = viewInfo;
// Try to use texture views if supported (core in GL 4.3 or extension)
if (context.IsExtensionSupported(GL::Extension::TextureView))
{
if (m_texture.Create(*m_parentTexture->m_texture.GetDevice()))
{
auto format = DescribeTextureFormat(m_textureInfo.pixelFormat);
context.ClearErrorStack();
m_texture.TextureView(ToTextureTarget(viewInfo.viewType), m_parentTexture->m_texture.GetObjectId(), format->internalFormat, viewInfo.baseMipLevel, viewInfo.levelCount, viewInfo.baseArrayLayer, viewInfo.layerCount);
if (!context.DidLastCallSucceed())
m_texture.Destroy();
}
}
// If texture views are not supported, they will be emulated when using them as attachments
}
bool OpenGLTexture::Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos)
{
const OpenGLTexture& glTexture = SafeCast<const OpenGLTexture&>(source);
const GL::Context& context = m_texture.EnsureDeviceContext();
return context.CopyTexture(glTexture, *this, srcBox, dstPos);
}
std::shared_ptr<Texture> OpenGLTexture::CreateView(const TextureViewInfo& viewInfo)
{
if (m_parentTexture)
{
assert(m_viewInfo);
NazaraAssert(viewInfo.layerCount <= m_viewInfo->layerCount - viewInfo.baseArrayLayer, "layer count exceeds number of layers");
NazaraAssert(viewInfo.levelCount <= m_viewInfo->levelCount - viewInfo.baseMipLevel, "level count exceeds number of levels");
TextureViewInfo ajustedView = viewInfo;
ajustedView.baseArrayLayer += m_viewInfo->baseArrayLayer;
ajustedView.baseMipLevel += m_viewInfo->baseMipLevel;
return m_parentTexture->CreateView(ajustedView);
}
return std::make_shared<OpenGLTexture>(std::static_pointer_cast<OpenGLTexture>(shared_from_this()), viewInfo);
}
bool OpenGLTexture::Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
auto format = DescribeTextureFormat(m_textureInfo.pixelFormat);
assert(format);
const GL::Context& context = m_texture.EnsureDeviceContext();
UInt8 bpp = PixelFormatInfo::GetBytesPerPixel(m_textureInfo.pixelFormat);
if (bpp % 8 == 0)
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
else if (bpp % 4 == 0)
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
else if (bpp % 2 == 0)
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
else
context.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
context.glPixelStorei(GL_UNPACK_ROW_LENGTH, srcWidth);
context.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, srcHeight);
switch (m_textureInfo.type)
{
case ImageType::E1D:
case ImageType::E1D_Array:
case ImageType::E2D:
m_texture.TexSubImage2D(GL::TextureTarget::Target2D, level, box.x, box.y, box.width, box.height, format->format, format->type, ptr);
break;
case ImageType::E2D_Array:
m_texture.TexSubImage3D(GL::TextureTarget::Target2D_Array, level, box.x, box.y, box.z, box.width, box.height, box.depth, format->format, format->type, ptr);
break;
case ImageType::E3D:
m_texture.TexSubImage3D(GL::TextureTarget::Target3D, level, box.x, box.y, box.z, box.width, box.height, box.depth, format->format, format->type, ptr);
break;
case ImageType::Cubemap:
{
std::size_t faceSize = PixelFormatInfo::ComputeSize(m_textureInfo.pixelFormat, m_textureInfo.width, m_textureInfo.height, 1);
const UInt8* facePtr = static_cast<const UInt8*>(ptr);
for (GL::TextureTarget face : { GL::TextureTarget::CubemapPositiveX, GL::TextureTarget::CubemapNegativeX, GL::TextureTarget::CubemapPositiveY, GL::TextureTarget::CubemapNegativeY, GL::TextureTarget::CubemapPositiveZ, GL::TextureTarget::CubemapNegativeZ })
{
m_texture.TexSubImage2D(face, level, box.x, box.y, box.width, box.height, format->format, format->type, facePtr);
facePtr += faceSize;
}
break;
}
default:
break;
}
if (!context.DidLastCallSucceed())
{
NazaraError("texture update failed");
return false;
}
return true;
}
void OpenGLTexture::UpdateDebugName(std::string_view name)
{
m_texture.SetDebugName(name);
}
}