212 lines
8.0 KiB
C++
212 lines
8.0 KiB
C++
// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - OpenGL renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <NazaraUtils/CallOnExit.hpp>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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OpenGLTexture::OpenGLTexture(OpenGLDevice& device, const TextureInfo& textureInfo) :
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m_textureInfo(textureInfo)
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{
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m_textureInfo.levelCount = std::min(m_textureInfo.levelCount, Image::GetMaxLevel(m_textureInfo.type, m_textureInfo.width, m_textureInfo.height, m_textureInfo.depth));
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if (!m_texture.Create(device))
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throw std::runtime_error("failed to create texture object");
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auto format = DescribeTextureFormat(textureInfo.pixelFormat);
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if (!format)
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throw std::runtime_error("unsupported texture format");
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const GL::Context& context = m_texture.EnsureDeviceContext();
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context.ClearErrorStack();
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switch (textureInfo.type)
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{
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case ImageType::E2D:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
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break;
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case ImageType::E2D_Array:
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m_texture.TexStorage3D(GL::TextureTarget::Target2D_Array, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.layerCount);
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break;
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case ImageType::E3D:
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m_texture.TexStorage3D(GL::TextureTarget::Target3D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height, textureInfo.depth);
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break;
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case ImageType::Cubemap:
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m_texture.TexStorage2D(GL::TextureTarget::Cubemap, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.height);
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break;
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// OpenGL ES doesn't support 1D textures, use 2D textures with a height of 1 instead
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case ImageType::E1D:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, 1);
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break;
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case ImageType::E1D_Array:
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m_texture.TexStorage2D(GL::TextureTarget::Target2D, m_textureInfo.levelCount, format->internalFormat, textureInfo.width, textureInfo.layerCount);
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break;
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}
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if (!context.DidLastCallSucceed())
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throw std::runtime_error("failed to create texture");
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m_texture.SetParameteri(GL_TEXTURE_MAX_LEVEL, m_textureInfo.levelCount);
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#ifndef NAZARA_PLATFORM_WEB
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if (format->swizzleR != GL_RED)
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m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_R, format->swizzleR);
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if (format->swizzleG != GL_GREEN)
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m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_G, format->swizzleG);
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if (format->swizzleB != GL_BLUE)
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m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_B, format->swizzleB);
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if (format->swizzleA != GL_ALPHA)
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m_texture.SetParameteri(GL_TEXTURE_SWIZZLE_A, format->swizzleA);
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#endif
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}
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OpenGLTexture::OpenGLTexture(OpenGLDevice& device, const TextureInfo& textureInfo, const void* initialData, bool buildMipmaps, unsigned int srcWidth, unsigned int srcHeight) :
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OpenGLTexture(device, textureInfo)
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{
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NazaraAssert(initialData, "missing initial data");
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Boxui wholeRegion(0, 0, 0, m_textureInfo.width, m_textureInfo.height, m_textureInfo.depth);
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Image::ArrayToRegion(m_textureInfo.type, 0, m_textureInfo.layerCount, wholeRegion);
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Update(initialData, wholeRegion, srcWidth, srcHeight, 0);
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if (buildMipmaps && m_textureInfo.levelCount > 1)
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m_texture.GenerateMipmap();
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}
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OpenGLTexture::OpenGLTexture(std::shared_ptr<OpenGLTexture> parentTexture, const TextureViewInfo& viewInfo) :
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m_parentTexture(std::move(parentTexture))
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{
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const GL::Context& context = m_parentTexture->m_texture.EnsureDeviceContext();
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NazaraAssert(viewInfo.layerCount <= m_parentTexture->m_textureInfo.layerCount - viewInfo.baseArrayLayer, "layer count exceeds number of layers");
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NazaraAssert(viewInfo.levelCount <= m_parentTexture->m_textureInfo.levelCount - viewInfo.baseMipLevel, "level count exceeds number of levels");
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m_textureInfo = ApplyView(m_parentTexture->m_textureInfo, viewInfo);
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m_viewInfo = viewInfo;
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// Try to use texture views if supported (core in GL 4.3 or extension)
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if (context.IsExtensionSupported(GL::Extension::TextureView))
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{
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if (m_texture.Create(*m_parentTexture->m_texture.GetDevice()))
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{
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auto format = DescribeTextureFormat(m_textureInfo.pixelFormat);
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context.ClearErrorStack();
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m_texture.TextureView(ToTextureTarget(viewInfo.viewType), m_parentTexture->m_texture.GetObjectId(), format->internalFormat, viewInfo.baseMipLevel, viewInfo.levelCount, viewInfo.baseArrayLayer, viewInfo.layerCount);
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if (!context.DidLastCallSucceed())
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m_texture.Destroy();
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}
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}
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// If texture views are not supported, they will be emulated when using them as attachments
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}
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bool OpenGLTexture::Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos)
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{
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const OpenGLTexture& glTexture = SafeCast<const OpenGLTexture&>(source);
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const GL::Context& context = m_texture.EnsureDeviceContext();
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return context.CopyTexture(glTexture, *this, srcBox, dstPos);
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}
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std::shared_ptr<Texture> OpenGLTexture::CreateView(const TextureViewInfo& viewInfo)
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{
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if (m_parentTexture)
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{
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assert(m_viewInfo);
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NazaraAssert(viewInfo.layerCount <= m_viewInfo->layerCount - viewInfo.baseArrayLayer, "layer count exceeds number of layers");
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NazaraAssert(viewInfo.levelCount <= m_viewInfo->levelCount - viewInfo.baseMipLevel, "level count exceeds number of levels");
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TextureViewInfo ajustedView = viewInfo;
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ajustedView.baseArrayLayer += m_viewInfo->baseArrayLayer;
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ajustedView.baseMipLevel += m_viewInfo->baseMipLevel;
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return m_parentTexture->CreateView(ajustedView);
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}
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return std::make_shared<OpenGLTexture>(std::static_pointer_cast<OpenGLTexture>(shared_from_this()), viewInfo);
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}
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bool OpenGLTexture::Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
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{
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auto format = DescribeTextureFormat(m_textureInfo.pixelFormat);
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assert(format);
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const GL::Context& context = m_texture.EnsureDeviceContext();
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UInt8 bpp = PixelFormatInfo::GetBytesPerPixel(m_textureInfo.pixelFormat);
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if (bpp % 8 == 0)
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context.glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
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else if (bpp % 4 == 0)
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context.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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else if (bpp % 2 == 0)
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context.glPixelStorei(GL_UNPACK_ALIGNMENT, 2);
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else
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context.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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context.glPixelStorei(GL_UNPACK_ROW_LENGTH, srcWidth);
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context.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, srcHeight);
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switch (m_textureInfo.type)
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{
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case ImageType::E1D:
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case ImageType::E1D_Array:
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case ImageType::E2D:
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m_texture.TexSubImage2D(GL::TextureTarget::Target2D, level, box.x, box.y, box.width, box.height, format->format, format->type, ptr);
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break;
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case ImageType::E2D_Array:
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m_texture.TexSubImage3D(GL::TextureTarget::Target2D_Array, level, box.x, box.y, box.z, box.width, box.height, box.depth, format->format, format->type, ptr);
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break;
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case ImageType::E3D:
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m_texture.TexSubImage3D(GL::TextureTarget::Target3D, level, box.x, box.y, box.z, box.width, box.height, box.depth, format->format, format->type, ptr);
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break;
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case ImageType::Cubemap:
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{
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std::size_t faceSize = PixelFormatInfo::ComputeSize(m_textureInfo.pixelFormat, m_textureInfo.width, m_textureInfo.height, 1);
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const UInt8* facePtr = static_cast<const UInt8*>(ptr);
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for (GL::TextureTarget face : { GL::TextureTarget::CubemapPositiveX, GL::TextureTarget::CubemapNegativeX, GL::TextureTarget::CubemapPositiveY, GL::TextureTarget::CubemapNegativeY, GL::TextureTarget::CubemapPositiveZ, GL::TextureTarget::CubemapNegativeZ })
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{
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m_texture.TexSubImage2D(face, level, box.x, box.y, box.width, box.height, format->format, format->type, facePtr);
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facePtr += faceSize;
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}
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break;
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}
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default:
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break;
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}
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if (!context.DidLastCallSucceed())
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{
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NazaraError("texture update failed");
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return false;
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}
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return true;
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}
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void OpenGLTexture::UpdateDebugName(std::string_view name)
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{
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m_texture.SetDebugName(name);
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}
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}
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