131 lines
4.5 KiB
C++
131 lines
4.5 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_GRAPHICS_FORWARDFRAMEPIPELINE_HPP
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#define NAZARA_GRAPHICS_FORWARDFRAMEPIPELINE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/BakedFrameGraph.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/ForwardPipelinePass.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/RenderElement.hpp>
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#include <Nazara/Graphics/RenderQueue.hpp>
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#include <Nazara/Graphics/RenderQueueRegistry.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <memory>
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#include <optional>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace Nz
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{
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class PointLight;
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class RenderFrame;
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class RenderTarget;
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class NAZARA_GRAPHICS_API ForwardFramePipeline : public FramePipeline
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{
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public:
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ForwardFramePipeline();
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ForwardFramePipeline(const ForwardFramePipeline&) = delete;
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ForwardFramePipeline(ForwardFramePipeline&&) = delete;
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~ForwardFramePipeline();
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void InvalidateViewer(AbstractViewer* viewerInstance) override;
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void InvalidateWorldInstance(WorldInstance* worldInstance) override;
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void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask) override;
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void RegisterLight(std::shared_ptr<Light> light, UInt32 renderMask) override;
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void RegisterMaterialPass(MaterialPass* materialPass) override;
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void RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) override;
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void Render(RenderFrame& renderFrame) override;
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void UnregisterInstancedDrawable(const WorldInstancePtr& worldInstance, const InstancedRenderable* instancedRenderable) override;
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void UnregisterLight(Light* light) override;
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void UnregisterMaterialPass(MaterialPass* material) override;
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void UnregisterViewer(AbstractViewer* viewerInstance) override;
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ForwardFramePipeline& operator=(const ForwardFramePipeline&) = delete;
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ForwardFramePipeline& operator=(ForwardFramePipeline&&) = delete;
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private:
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BakedFrameGraph BuildFrameGraph();
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struct ViewerData;
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struct LightData
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{
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std::shared_ptr<Light> light;
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UInt32 renderMask;
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NazaraSlot(Light, OnLightDataInvalided, onLightInvalidated);
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};
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struct MaterialPassData
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{
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std::size_t usedCount = 0;
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NazaraSlot(MaterialPass, OnMaterialPassInvalidated, onMaterialPassInvalided);
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};
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struct RenderableData
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{
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UInt32 renderMask = 0;
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NazaraSlot(InstancedRenderable, OnElementInvalidated, onElementInvalidated);
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NazaraSlot(InstancedRenderable, OnMaterialInvalidated, onMaterialInvalidated);
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};
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struct RenderTargetData
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{
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std::size_t finalAttachment;
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std::vector<const ViewerData*> viewers;
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ShaderBindingPtr blitShaderBinding;
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};
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struct ViewerData
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{
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std::size_t colorAttachment;
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std::size_t depthStencilAttachment;
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std::unique_ptr<DepthPipelinePass> depthPrepass;
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std::unique_ptr<ForwardPipelinePass> forwardPass;
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Int32 renderOrder = 0;
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RenderQueueRegistry forwardRegistry;
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RenderQueue<RenderElement*> forwardRenderQueue;
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ShaderBindingPtr blitShaderBinding;
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};
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std::size_t m_forwardPassIndex;
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std::unordered_map<AbstractViewer*, ViewerData> m_viewers;
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std::unordered_map<Light*, LightData> m_lights;
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std::unordered_map<MaterialPass*, MaterialPassData> m_activeMaterialPasses;
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std::unordered_map<WorldInstancePtr, std::unordered_map<const InstancedRenderable*, RenderableData>> m_renderables;
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std::unordered_map<const RenderTarget*, RenderTargetData> m_renderTargets;
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std::unordered_set<AbstractViewer*> m_invalidatedViewerInstances;
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std::unordered_set<MaterialPass*> m_invalidatedMaterialPasses;
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std::unordered_set<WorldInstance*> m_invalidatedWorldInstances;
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std::unordered_set<WorldInstancePtr> m_removedWorldInstances;
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std::vector<ElementRenderer::RenderStates> m_renderStates;
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std::vector<FramePipelinePass::VisibleRenderable> m_visibleRenderables;
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std::vector<const Light*> m_visibleLights;
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BakedFrameGraph m_bakedFrameGraph;
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RenderFrame* m_currentRenderFrame;
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bool m_rebuildFrameGraph;
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};
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}
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#include <Nazara/Graphics/ForwardFramePipeline.inl>
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#endif // NAZARA_GRAPHICS_FORWARDFRAMEPIPELINE_HPP
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