68 lines
1.4 KiB
C++
68 lines
1.4 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleRenderer.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \ingroup graphics
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* \class Nz::ParticleRenderer
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* \brief Graphics class that represents the rendering of the particle
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*/
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/*!
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* \brief Constructs a ParticleRenderer object by assignation
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*
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* \param renderer ParticleRenderer to copy into this
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*/
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ParticleRenderer::ParticleRenderer(const ParticleRenderer& renderer) :
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RefCounted()
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{
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NazaraUnused(renderer);
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}
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/*!
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* \brief Destructs the object and calls OnParticleRendererRelease
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*
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* \see OnParticleRendererRelease
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*/
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ParticleRenderer::~ParticleRenderer()
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{
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OnParticleRendererRelease(this);
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}
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/*!
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* \brief Initializes the particle renderer librairies
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* \return true If successful
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*
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* \remark Produces a NazaraError if the particle renderer library failed to be initialized
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*/
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bool ParticleRenderer::Initialize()
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{
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if (!ParticleRendererLibrary::Initialize())
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{
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NazaraError("Failed to initialise library");
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return false;
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}
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return true;
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}
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/*!
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* \brief Uninitializes the particle renderer librairies
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*/
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void ParticleRenderer::Uninitialize()
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{
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ParticleRendererLibrary::Uninitialize();
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}
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ParticleRendererLibrary::LibraryMap ParticleRenderer::s_library;
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}
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