48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Core module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Win32/ThreadImpl.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/Functor.hpp>
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#include <process.h>
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#include <Nazara/Core/Debug.hpp>
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NzThreadImpl::NzThreadImpl(NzFunctor* functor)
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{
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m_handle = reinterpret_cast<HANDLE>(_beginthreadex(nullptr, 0, &NzThreadImpl::ThreadProc, functor, 0, nullptr));
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if (!m_handle)
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NazaraInternalError("Failed to create thread: " + NzError::GetLastSystemError());
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}
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void NzThreadImpl::Detach()
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{
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// http://stackoverflow.com/questions/418742/is-it-reasonable-to-call-closehandle-on-a-thread-before-it-terminates
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CloseHandle(m_handle);
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}
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void NzThreadImpl::Join()
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{
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WaitForSingleObject(m_handle, INFINITE);
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CloseHandle(m_handle);
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}
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unsigned int __stdcall NzThreadImpl::ThreadProc(void* userdata)
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{
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NzFunctor* func = static_cast<NzFunctor*>(userdata);
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func->Run();
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delete func;
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/*
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En C++, il vaut mieux retourner depuis la fonction que de quitter le thread explicitement
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Source : http://msdn.microsoft.com/en-us/library/windows/desktop/ms682659(v=vs.85).aspx
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*/
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return 0;
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}
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void NzThreadImpl::Sleep(nzUInt32 time)
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{
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::Sleep(time);
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}
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