NazaraEngine/src/ShaderNode/Widgets/MainWindow.cpp

266 lines
7.3 KiB
C++

#include <ShaderNode/Widgets/MainWindow.hpp>
#include <Nazara/Core/File.hpp>
#include <NZSL/GlslWriter.hpp>
#include <NZSL/Ast/AstSerializer.hpp>
#include <ShaderNode/ShaderGraph.hpp>
#include <ShaderNode/Widgets/BufferEditor.hpp>
#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
#include <ShaderNode/Widgets/OptionEditor.hpp>
#include <ShaderNode/Widgets/InputEditor.hpp>
#include <ShaderNode/Widgets/OutputEditor.hpp>
#include <ShaderNode/Widgets/NodeEditor.hpp>
#include <ShaderNode/Widgets/ShaderInfoDialog.hpp>
#include <ShaderNode/Widgets/StructEditor.hpp>
#include <ShaderNode/Widgets/TextureEditor.hpp>
#include <nodes/FlowView>
#include <QtCore/QFile>
#include <QtCore/QJsonDocument>
#include <QtCore/QTimer>
#include <QtWidgets/QDockWidget>
#include <QtWidgets/QFileDialog>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QMessageBox>
#include <QtWidgets/QTextEdit>
#include <iostream>
MainWindow::MainWindow(ShaderGraph& graph) :
m_shaderGraph(graph)
{
setWindowTitle("Nazara Shader nodes");
QtNodes::FlowScene* scene = &m_shaderGraph.GetScene();
QtNodes::FlowView* flowView = new QtNodes::FlowView(scene);
setCentralWidget(flowView);
// Input editor
InputEditor* inputEditor = new InputEditor(m_shaderGraph);
QDockWidget* inputDock = new QDockWidget(tr("Inputs"));
inputDock->setWidget(inputEditor);
addDockWidget(Qt::LeftDockWidgetArea, inputDock);
// Output editor
OutputEditor* outputEditor = new OutputEditor(m_shaderGraph);
QDockWidget* outputDock = new QDockWidget(tr("Outputs"));
outputDock->setWidget(outputEditor);
addDockWidget(Qt::LeftDockWidgetArea, outputDock);
// Texture editor
TextureEditor* textureEditor = new TextureEditor(m_shaderGraph);
QDockWidget* textureDock = new QDockWidget(tr("Textures"));
textureDock->setWidget(textureEditor);
addDockWidget(Qt::LeftDockWidgetArea, textureDock);
// Node editor
m_nodeEditor = new NodeEditor;
QDockWidget* nodeEditorDock = new QDockWidget(tr("Node editor"));
nodeEditorDock->setWidget(m_nodeEditor);
addDockWidget(Qt::RightDockWidgetArea, nodeEditorDock);
// Buffer editor
BufferEditor* bufferEditor = new BufferEditor(m_shaderGraph);
QDockWidget* bufferDock = new QDockWidget(tr("Buffers"));
bufferDock->setWidget(bufferEditor);
addDockWidget(Qt::RightDockWidgetArea, bufferDock);
// Struct editor
StructEditor* structEditor = new StructEditor(m_shaderGraph);
QDockWidget* structDock = new QDockWidget(tr("Structs"));
structDock->setWidget(structEditor);
addDockWidget(Qt::RightDockWidgetArea, structDock);
// Option editor
OptionEditor* optionEditor = new OptionEditor(m_shaderGraph);
QDockWidget* optionDock = new QDockWidget(tr("Options"));
optionDock->setWidget(optionEditor);
addDockWidget(Qt::RightDockWidgetArea, optionDock);
// Code output
CodeOutputWidget* codeOutput = new CodeOutputWidget(m_shaderGraph);
QDockWidget* codeOutputDock = new QDockWidget(tr("Code output"));
codeOutputDock->setWidget(codeOutput);
addDockWidget(Qt::BottomDockWidgetArea, codeOutputDock);
m_onSelectedNodeUpdate.Connect(m_shaderGraph.OnSelectedNodeUpdate, [&](ShaderGraph*, ShaderNode* node)
{
if (node)
{
m_nodeEditor->UpdateContent(node->caption(), [node](QFormLayout* layout)
{
node->BuildNodeEdition(layout);
});
}
else
m_nodeEditor->Clear();
});
BuildMenu();
{
QMenu* view = menuBar()->addMenu("View");
view->addAction(inputDock->toggleViewAction());
view->addAction(outputDock->toggleViewAction());
view->addAction(textureDock->toggleViewAction());
view->addAction(nodeEditorDock->toggleViewAction());
view->addAction(bufferDock->toggleViewAction());
view->addAction(structDock->toggleViewAction());
view->addAction(optionDock->toggleViewAction());
view->addAction(codeOutputDock->toggleViewAction());
}
connect(scene, &QtNodes::FlowScene::connectionCreated, [=](const QtNodes::Connection& /*connection*/)
{
QTimer::singleShot(0, [=]
{
if (codeOutput->isVisible())
codeOutput->Refresh();
});
});
connect(scene, &QtNodes::FlowScene::connectionDeleted, [=](const QtNodes::Connection& /*connection*/)
{
QTimer::singleShot(0, [=]
{
if (codeOutput->isVisible())
codeOutput->Refresh();
});
});
m_onOptionUpdate.Connect(m_shaderGraph.OnOptionUpdate, [=](ShaderGraph*, std::size_t /*optionIndex*/)
{
if (codeOutput->isVisible())
codeOutput->Refresh();
});
}
MainWindow::~MainWindow()
{
m_shaderGraph.Clear();
}
void MainWindow::BuildMenu()
{
QMenuBar* menu = menuBar();
QMenu* file = menu->addMenu(tr("&File"));
{
QAction* loadShader = file->addAction(tr("Load..."));
QObject::connect(loadShader, &QAction::triggered, this, &MainWindow::OnLoad);
QAction* saveShader = file->addAction(tr("Save..."));
QObject::connect(saveShader, &QAction::triggered, this, &MainWindow::OnSave);
}
QMenu* shader = menu->addMenu(tr("&Shader"));
{
QAction* settings = shader->addAction(tr("Settings..."));
QObject::connect(settings, &QAction::triggered, this, &MainWindow::OnUpdateInfo);
QAction* compileShader = shader->addAction(tr("Compile..."));
QObject::connect(compileShader, &QAction::triggered, this, &MainWindow::OnCompile);
}
}
void MainWindow::OnCompile()
{
try
{
auto shaderModule = m_shaderGraph.ToModule();
QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.nzslb)"));
if (fileName.isEmpty())
return;
if (!fileName.endsWith("nzslb", Qt::CaseInsensitive))
fileName += ".nzslb";
Nz::File file(fileName.toStdString(), Nz::OpenMode::WriteOnly);
nzsl::Serializer serializer;
nzsl::Ast::SerializeShader(serializer, *shaderModule);
const std::vector<std::uint8_t>& data = serializer.GetData();
file.Write(data.data(), data.size());
}
catch (const std::exception& e)
{
QMessageBox::critical(this, tr("Compilation failed"), QString("Compilation failed: ") + e.what());
}
}
void MainWindow::OnLoad()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open shader flow"), QString(), tr("Shader Flow Files (*.shaderflow)"));
if (fileName.isEmpty())
return;
QFile file(fileName);
if (!file.open(QIODevice::ReadOnly))
{
QMessageBox::critical(this, tr("Failed to open file"), QString("Failed to open shader flow file: ") + file.errorString());
return;
}
QJsonObject jsonDocument = QJsonDocument::fromJson(file.readAll()).object();
if (jsonDocument.isEmpty())
{
QMessageBox::critical(this, tr("Invalid file"), tr("Invalid shader flow file"));
return;
}
try
{
m_shaderGraph.Load(jsonDocument);
}
catch (const std::exception& e)
{
QMessageBox::critical(this, tr("Invalid file"), tr("Invalid shader flow file: ") + e.what());
return;
}
}
void MainWindow::OnSave()
{
QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Open shader flow"), QString(), tr("Shader Flow Files (*.shaderflow)"));
if (fileName.isEmpty())
return;
if (!fileName.endsWith("shaderflow", Qt::CaseInsensitive))
fileName += ".shaderflow";
QFile file(fileName);
if (file.open(QIODevice::WriteOnly))
file.write(QJsonDocument(m_shaderGraph.Save()).toJson());
}
void MainWindow::OnUpdateInfo()
{
ShaderInfo info;
info.type = m_shaderGraph.GetType();
ShaderInfoDialog* dialog = new ShaderInfoDialog(std::move(info), this);
dialog->setAttribute(Qt::WA_DeleteOnClose, true);
connect(dialog, &QDialog::accepted, [this, dialog]
{
ShaderInfo shaderInfo = dialog->GetShaderInfo();
m_shaderGraph.UpdateType(shaderInfo.type);
});
dialog->open();
}