266 lines
7.3 KiB
C++
266 lines
7.3 KiB
C++
#include <ShaderNode/Widgets/MainWindow.hpp>
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#include <Nazara/Core/File.hpp>
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#include <NZSL/GlslWriter.hpp>
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#include <NZSL/Ast/AstSerializer.hpp>
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#include <ShaderNode/ShaderGraph.hpp>
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#include <ShaderNode/Widgets/BufferEditor.hpp>
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#include <ShaderNode/Widgets/CodeOutputWidget.hpp>
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#include <ShaderNode/Widgets/OptionEditor.hpp>
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#include <ShaderNode/Widgets/InputEditor.hpp>
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#include <ShaderNode/Widgets/OutputEditor.hpp>
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#include <ShaderNode/Widgets/NodeEditor.hpp>
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#include <ShaderNode/Widgets/ShaderInfoDialog.hpp>
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#include <ShaderNode/Widgets/StructEditor.hpp>
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#include <ShaderNode/Widgets/TextureEditor.hpp>
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#include <nodes/FlowView>
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#include <QtCore/QFile>
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#include <QtCore/QJsonDocument>
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#include <QtCore/QTimer>
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#include <QtWidgets/QDockWidget>
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#include <QtWidgets/QFileDialog>
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#include <QtWidgets/QMenuBar>
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#include <QtWidgets/QMessageBox>
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#include <QtWidgets/QTextEdit>
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#include <iostream>
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MainWindow::MainWindow(ShaderGraph& graph) :
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m_shaderGraph(graph)
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{
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setWindowTitle("Nazara Shader nodes");
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QtNodes::FlowScene* scene = &m_shaderGraph.GetScene();
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QtNodes::FlowView* flowView = new QtNodes::FlowView(scene);
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setCentralWidget(flowView);
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// Input editor
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InputEditor* inputEditor = new InputEditor(m_shaderGraph);
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QDockWidget* inputDock = new QDockWidget(tr("Inputs"));
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inputDock->setWidget(inputEditor);
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addDockWidget(Qt::LeftDockWidgetArea, inputDock);
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// Output editor
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OutputEditor* outputEditor = new OutputEditor(m_shaderGraph);
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QDockWidget* outputDock = new QDockWidget(tr("Outputs"));
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outputDock->setWidget(outputEditor);
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addDockWidget(Qt::LeftDockWidgetArea, outputDock);
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// Texture editor
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TextureEditor* textureEditor = new TextureEditor(m_shaderGraph);
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QDockWidget* textureDock = new QDockWidget(tr("Textures"));
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textureDock->setWidget(textureEditor);
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addDockWidget(Qt::LeftDockWidgetArea, textureDock);
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// Node editor
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m_nodeEditor = new NodeEditor;
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QDockWidget* nodeEditorDock = new QDockWidget(tr("Node editor"));
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nodeEditorDock->setWidget(m_nodeEditor);
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addDockWidget(Qt::RightDockWidgetArea, nodeEditorDock);
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// Buffer editor
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BufferEditor* bufferEditor = new BufferEditor(m_shaderGraph);
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QDockWidget* bufferDock = new QDockWidget(tr("Buffers"));
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bufferDock->setWidget(bufferEditor);
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addDockWidget(Qt::RightDockWidgetArea, bufferDock);
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// Struct editor
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StructEditor* structEditor = new StructEditor(m_shaderGraph);
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QDockWidget* structDock = new QDockWidget(tr("Structs"));
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structDock->setWidget(structEditor);
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addDockWidget(Qt::RightDockWidgetArea, structDock);
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// Option editor
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OptionEditor* optionEditor = new OptionEditor(m_shaderGraph);
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QDockWidget* optionDock = new QDockWidget(tr("Options"));
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optionDock->setWidget(optionEditor);
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addDockWidget(Qt::RightDockWidgetArea, optionDock);
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// Code output
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CodeOutputWidget* codeOutput = new CodeOutputWidget(m_shaderGraph);
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QDockWidget* codeOutputDock = new QDockWidget(tr("Code output"));
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codeOutputDock->setWidget(codeOutput);
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addDockWidget(Qt::BottomDockWidgetArea, codeOutputDock);
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m_onSelectedNodeUpdate.Connect(m_shaderGraph.OnSelectedNodeUpdate, [&](ShaderGraph*, ShaderNode* node)
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{
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if (node)
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{
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m_nodeEditor->UpdateContent(node->caption(), [node](QFormLayout* layout)
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{
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node->BuildNodeEdition(layout);
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});
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}
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else
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m_nodeEditor->Clear();
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});
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BuildMenu();
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{
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QMenu* view = menuBar()->addMenu("View");
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view->addAction(inputDock->toggleViewAction());
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view->addAction(outputDock->toggleViewAction());
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view->addAction(textureDock->toggleViewAction());
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view->addAction(nodeEditorDock->toggleViewAction());
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view->addAction(bufferDock->toggleViewAction());
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view->addAction(structDock->toggleViewAction());
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view->addAction(optionDock->toggleViewAction());
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view->addAction(codeOutputDock->toggleViewAction());
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}
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connect(scene, &QtNodes::FlowScene::connectionCreated, [=](const QtNodes::Connection& /*connection*/)
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{
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QTimer::singleShot(0, [=]
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{
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if (codeOutput->isVisible())
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codeOutput->Refresh();
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});
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});
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connect(scene, &QtNodes::FlowScene::connectionDeleted, [=](const QtNodes::Connection& /*connection*/)
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{
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QTimer::singleShot(0, [=]
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{
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if (codeOutput->isVisible())
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codeOutput->Refresh();
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});
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});
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m_onOptionUpdate.Connect(m_shaderGraph.OnOptionUpdate, [=](ShaderGraph*, std::size_t /*optionIndex*/)
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{
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if (codeOutput->isVisible())
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codeOutput->Refresh();
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});
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}
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MainWindow::~MainWindow()
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{
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m_shaderGraph.Clear();
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}
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void MainWindow::BuildMenu()
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{
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QMenuBar* menu = menuBar();
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QMenu* file = menu->addMenu(tr("&File"));
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{
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QAction* loadShader = file->addAction(tr("Load..."));
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QObject::connect(loadShader, &QAction::triggered, this, &MainWindow::OnLoad);
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QAction* saveShader = file->addAction(tr("Save..."));
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QObject::connect(saveShader, &QAction::triggered, this, &MainWindow::OnSave);
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}
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QMenu* shader = menu->addMenu(tr("&Shader"));
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{
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QAction* settings = shader->addAction(tr("Settings..."));
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QObject::connect(settings, &QAction::triggered, this, &MainWindow::OnUpdateInfo);
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QAction* compileShader = shader->addAction(tr("Compile..."));
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QObject::connect(compileShader, &QAction::triggered, this, &MainWindow::OnCompile);
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}
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}
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void MainWindow::OnCompile()
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{
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try
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{
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auto shaderModule = m_shaderGraph.ToModule();
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QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Save shader"), QString(), tr("Shader Files (*.nzslb)"));
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if (fileName.isEmpty())
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return;
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if (!fileName.endsWith("nzslb", Qt::CaseInsensitive))
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fileName += ".nzslb";
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Nz::File file(fileName.toStdString(), Nz::OpenMode::WriteOnly);
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nzsl::Serializer serializer;
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nzsl::Ast::SerializeShader(serializer, *shaderModule);
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const std::vector<std::uint8_t>& data = serializer.GetData();
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file.Write(data.data(), data.size());
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(this, tr("Compilation failed"), QString("Compilation failed: ") + e.what());
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}
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}
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void MainWindow::OnLoad()
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{
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QString fileName = QFileDialog::getOpenFileName(this, tr("Open shader flow"), QString(), tr("Shader Flow Files (*.shaderflow)"));
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if (fileName.isEmpty())
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return;
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QFile file(fileName);
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if (!file.open(QIODevice::ReadOnly))
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{
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QMessageBox::critical(this, tr("Failed to open file"), QString("Failed to open shader flow file: ") + file.errorString());
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return;
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}
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QJsonObject jsonDocument = QJsonDocument::fromJson(file.readAll()).object();
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if (jsonDocument.isEmpty())
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{
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QMessageBox::critical(this, tr("Invalid file"), tr("Invalid shader flow file"));
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return;
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}
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try
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{
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m_shaderGraph.Load(jsonDocument);
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}
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catch (const std::exception& e)
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{
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QMessageBox::critical(this, tr("Invalid file"), tr("Invalid shader flow file: ") + e.what());
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return;
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}
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}
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void MainWindow::OnSave()
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{
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QString fileName = QFileDialog::getSaveFileName(nullptr, tr("Open shader flow"), QString(), tr("Shader Flow Files (*.shaderflow)"));
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if (fileName.isEmpty())
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return;
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if (!fileName.endsWith("shaderflow", Qt::CaseInsensitive))
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fileName += ".shaderflow";
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QFile file(fileName);
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if (file.open(QIODevice::WriteOnly))
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file.write(QJsonDocument(m_shaderGraph.Save()).toJson());
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}
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void MainWindow::OnUpdateInfo()
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{
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ShaderInfo info;
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info.type = m_shaderGraph.GetType();
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ShaderInfoDialog* dialog = new ShaderInfoDialog(std::move(info), this);
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dialog->setAttribute(Qt::WA_DeleteOnClose, true);
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connect(dialog, &QDialog::accepted, [this, dialog]
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{
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ShaderInfo shaderInfo = dialog->GetShaderInfo();
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m_shaderGraph.UpdateType(shaderInfo.type);
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});
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dialog->open();
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}
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