NazaraEngine/include/Nazara/Utility/VertexMapper.inl

48 lines
1.4 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/VertexMapper.hpp>
#include <Nazara/Utility/Algorithm.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
template <typename T>
SparsePtr<T> VertexMapper::GetComponentPtr(VertexComponent component)
{
// On récupère la déclaration depuis le buffer
const VertexDeclaration* declaration = m_mapper.GetBuffer()->GetVertexDeclaration();
// Ensuite le composant qui nous intéresse
bool enabled;
ComponentType type;
std::size_t offset;
declaration->GetComponent(component, &enabled, &type, &offset);
if (enabled && GetComponentTypeOf<T>() == type)
return SparsePtr<T>(static_cast<UInt8*>(m_mapper.GetPointer()) + offset, declaration->GetStride());
else
return SparsePtr<T>();
}
inline const VertexBuffer* VertexMapper::GetVertexBuffer() const
{
return m_mapper.GetBuffer();
}
inline UInt32 VertexMapper::GetVertexCount() const
{
return GetVertexBuffer()->GetVertexCount();
}
template<typename T>
bool VertexMapper::HasComponentOfType(VertexComponent component) const
{
return m_mapper.GetBuffer()->GetVertexDeclaration()->HasComponentOfType<T>(component);
}
}
#include <Nazara/Utility/DebugOff.hpp>